Main/System/Battle/Buff/BattleObjectBuffMgr.cs
@@ -272,7 +272,7 @@
            else
            {
                BattleEffectPlayer effect = battleObject.battleField.battleEffectMgr
                    .PlayEffect(battleObject, skillConfig.BuffEffect, battleObject.heroRectTrans, battleObject.Camp);
                    .PlayEffect(battleObject, skillConfig.BuffEffect, battleObject.heroRectTrans, battleObject.Camp, battleObject.teamHero.modelScale);
                effect.BindBone(battleObject.motionBase.skeletonAnim, effect.effectConfig.nodeName);