Main/System/Battle/Buff/BattleObjectBuffMgr.cs
@@ -272,7 +272,7 @@ else { BattleEffectPlayer effect = battleObject.battleField.battleEffectMgr .PlayEffect(battleObject, skillConfig.BuffEffect, battleObject.heroRectTrans, battleObject.Camp); .PlayEffect(battleObject, skillConfig.BuffEffect, battleObject.heroRectTrans, battleObject.Camp, battleObject.teamHero.modelScale); effect.BindBone(battleObject.motionBase.skeletonAnim, effect.effectConfig.nodeName);