| | |
| | | BattleObject targetObj = battleField.battleObjMgr.GetBattleObject((int)hitInfo.ObjID); |
| | | if (targetObj != null) |
| | | { |
| | | targetObj.battleField.battleEffectMgr.PlayEffect(targetObj, BattleConst.RebornEffectID, targetObj.heroRectTrans, targetObj.Camp); |
| | | targetObj.battleField.battleEffectMgr.PlayEffect(targetObj, BattleConst.RebornEffectID, targetObj.heroRectTrans, targetObj.Camp, targetObj.teamHero.modelScale); |
| | | // B427中 tagSCUseSkillHurt 为复活的目标, HurtHP、HurtHPEx - 复活回血, CurHP、CurHPEx - 复活后的血量 |
| | | targetObj.OnReborn(hitInfo); |
| | | } |