Main/System/Battle/SkillEffect/NoEffect.cs
@@ -30,12 +30,12 @@
        if (skillConfig.ExplosionEffectId > 0)
        {
            caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.ExplosionEffectId, targetTransform, caster.Camp);
            caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.ExplosionEffectId, targetTransform, caster.Camp, 1f);
        }
        if (skillConfig.ExplosionEffect2 > 0)
        {
            caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.ExplosionEffect2, targetTransform, caster.Camp);
            caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.ExplosionEffect2, targetTransform, caster.Camp, 1f);
        }
        for (int i = 0; i < tagUseSkillAttack.HurtList.Length; i++)
@@ -50,11 +50,11 @@
            if (skillConfig.ExplosionEffect3 > 0)
            {
                caster.battleField.battleEffectMgr.PlayEffect(target, skillConfig.ExplosionEffect3, target.heroGo.transform, caster.Camp);
                caster.battleField.battleEffectMgr.PlayEffect(target, skillConfig.ExplosionEffect3, target.heroGo.transform, caster.Camp, target.teamHero.modelScale);
            }
            if (skillConfig.ExplosionEffect4 > 0)
            {
                caster.battleField.battleEffectMgr.PlayEffect(target, skillConfig.ExplosionEffect4, target.heroGo.transform, caster.Camp);
                caster.battleField.battleEffectMgr.PlayEffect(target, skillConfig.ExplosionEffect4, target.heroGo.transform, caster.Camp, target.teamHero.modelScale);
            }
        }