| | |
| | | //-------------------------------------------------------- |
| | | // [Author]: YYL |
| | | // [ Date ]: Friday, June 27, 2025 |
| | | //-------------------------------------------------------- |
| | | |
| | | using System.Collections.Generic; |
| | | using System.IO; |
| | | using System.Threading; |
| | | using System; |
| | | using UnityEngine; |
| | | using LitJson; |
| | | |
| | | public partial class FuncOpenLVConfig : ConfigBase<int, FuncOpenLVConfig> |
| | | { |
| | | |
| | | public int FuncId; |
| | | public int LimitLV; |
| | | public int LimitMagicWeapon; |
| | | public int LimiRealmLV; |
| | | public int LimitMissionID; |
| | | public string Remark; |
| | | public string State; |
| | | public string Tip; |
| | | public string Icon; |
| | | public int open; |
| | | public int ContinueTask; |
| | | |
| | | public override int LoadKey(string _key) |
| | | { |
| | | int key = GetKey(_key); |
| | | return key; |
| | | } |
| | | |
| | | public override void LoadConfig(string input) |
| | | { |
| | | try { |
| | | string[] tables = input.Split('\t'); |
| | | int.TryParse(tables[0],out FuncId); |
| | | |
| | | int.TryParse(tables[1],out LimitLV); |
| | | |
| | | int.TryParse(tables[2],out LimitMagicWeapon); |
| | | |
| | | int.TryParse(tables[3],out LimiRealmLV); |
| | | |
| | | int.TryParse(tables[4],out LimitMissionID); |
| | | |
| | | Remark = tables[5]; |
| | | |
| | | State = tables[6]; |
| | | |
| | | Tip = tables[7]; |
| | | |
| | | Icon = tables[8]; |
| | | |
| | | int.TryParse(tables[9],out open); |
| | | |
| | | int.TryParse(tables[10],out ContinueTask); |
| | | } |
| | | catch (Exception exception) |
| | | { |
| | | Debug.LogError(exception); |
| | | } |
| | | } |
| | | } |
| | | //--------------------------------------------------------
|
| | | // [Author]: YYL
|
| | | // [ Date ]: 2025年7月26日
|
| | | //--------------------------------------------------------
|
| | |
|
| | | using System.Collections.Generic;
|
| | | using System;
|
| | | using UnityEngine;
|
| | | using LitJson;
|
| | |
|
| | | public partial class FuncOpenLVConfig : ConfigBase<int, FuncOpenLVConfig>
|
| | | {
|
| | |
|
| | | public int FuncId;
|
| | | public int LimitLV;
|
| | | public int LimitMagicWeapon;
|
| | | public int LimiRealmLV;
|
| | | public int LimitMissionID;
|
| | | public string Remark;
|
| | | public string State;
|
| | | public string Tip;
|
| | | public string Icon;
|
| | | public int open;
|
| | | public int ContinueTask;
|
| | |
|
| | | public override int LoadKey(string _key)
|
| | | {
|
| | | int key = GetKey(_key);
|
| | | return key;
|
| | | }
|
| | |
|
| | | public override void LoadConfig(string input)
|
| | | {
|
| | | try {
|
| | | string[] tables = input.Split('\t');
|
| | | int.TryParse(tables[0],out FuncId); |
| | |
|
| | | int.TryParse(tables[1],out LimitLV); |
| | |
|
| | | int.TryParse(tables[2],out LimitMagicWeapon); |
| | |
|
| | | int.TryParse(tables[3],out LimiRealmLV); |
| | |
|
| | | int.TryParse(tables[4],out LimitMissionID); |
| | |
|
| | | Remark = tables[5];
|
| | |
|
| | | State = tables[6];
|
| | |
|
| | | Tip = tables[7];
|
| | |
|
| | | Icon = tables[8];
|
| | |
|
| | | int.TryParse(tables[9],out open); |
| | |
|
| | | int.TryParse(tables[10],out ContinueTask); |
| | | }
|
| | | catch (Exception exception)
|
| | | {
|
| | | Debug.LogError(exception);
|
| | | }
|
| | | }
|
| | | }
|