yyl
2025-07-29 b0a5d4688f1af73b5ad03ccc2df11c9aac1523a9
Main/ResModule/ResManager.cs
@@ -162,13 +162,13 @@
    public string[] LoadConfig(string name)
    {
        string path = string.Empty;
#if UNITY_EDITOR
        if (!AssetSource.isUseAssetBundle)
        {
#if UNITY_EDITOR
            path = ResourcesPath.CONFIG_FODLER + "/" + name + ".txt";
#endif
        }
        else
#endif
        {
            path = AssetVersionUtility.GetAssetFilePath($"Config/{name}.txt");
        }