Main/ResModule/ResManager.cs
@@ -162,13 +162,13 @@ public string[] LoadConfig(string name) { string path = string.Empty; #if UNITY_EDITOR if (!AssetSource.isUseAssetBundle) { #if UNITY_EDITOR path = ResourcesPath.CONFIG_FODLER + "/" + name + ".txt"; #endif } else #endif { path = AssetVersionUtility.GetAssetFilePath($"Config/{name}.txt"); }