Main/System/Team/TeamManager.cs
@@ -34,6 +34,10 @@ { // 英雄当前所有在的队伍 List<int> heroTeams = heroInfo.itemHero.GetUseData(81); if (heroTeams == null || heroTeams.Count == 0) { return; } // 当前英雄所在的队伍信息 <队伍类型, <队形, 位置>> @@ -151,9 +155,10 @@ if (!teamDict.TryGetValue(teamType, out team)) { team = new TeamBase(teamType); team.CreateDefault(HeroManager.Instance.GetPowerfulHeroList()); teamDict.Add(teamType, team); // 测试用 // team = new TeamBase(teamType); // team.CreateDefault(HeroManager.Instance.GetPowerfulHeroList()); // teamDict.Add(teamType, team); } return team;