| | |
| | | //-------------------------------------------------------- |
| | | // [Author]: 第二世界 |
| | | // [ Date ]: Wednesday, January 10, 2018 |
| | | //-------------------------------------------------------- |
| | | using UnityEngine; |
| | | using System.Collections; |
| | | using UnityEngine.UI; |
| | | // //-------------------------------------------------------- |
| | | // // [Author]: 第二世界 |
| | | // // [ Date ]: Wednesday, January 10, 2018 |
| | | // //-------------------------------------------------------- |
| | | // using UnityEngine; |
| | | // using System.Collections; |
| | | // using UnityEngine.UI; |
| | | |
| | | |
| | | namespace vnxbqy.UI |
| | | { |
| | | // namespace vnxbqy.UI |
| | | // { |
| | | |
| | | public class EnableAccordingToMap : MonoBehaviour |
| | | { |
| | | [SerializeField] EnableType m_EnableType; |
| | | [SerializeField] MonoBehaviour m_Component; |
| | | // public class EnableAccordingToMap : MonoBehaviour |
| | | // { |
| | | // [SerializeField] EnableType m_EnableType; |
| | | // [SerializeField] MonoBehaviour m_Component; |
| | | |
| | | private void Awake() |
| | | { |
| | | DTC0403_tagPlayerLoginLoadOK.mapInitOkEvent += OnMapInitOk; |
| | | } |
| | | // private void Awake() |
| | | // { |
| | | // DTC0403_tagPlayerLoginLoadOK.mapInitOkEvent += OnMapInitOk; |
| | | // } |
| | | |
| | | private void OnDestroy() |
| | | { |
| | | DTC0403_tagPlayerLoginLoadOK.mapInitOkEvent -= OnMapInitOk; |
| | | } |
| | | // private void OnDestroy() |
| | | // { |
| | | // DTC0403_tagPlayerLoginLoadOK.mapInitOkEvent -= OnMapInitOk; |
| | | // } |
| | | |
| | | private void OnEnable() |
| | | { |
| | | OnMapInitOk(); |
| | | } |
| | | // private void OnEnable() |
| | | // { |
| | | // OnMapInitOk(); |
| | | // } |
| | | |
| | | private void OnMapInitOk() |
| | | { |
| | | if (PlayerDatas.Instance.baseData.MapID == 0) |
| | | { |
| | | return; |
| | | } |
| | | // private void OnMapInitOk() |
| | | // { |
| | | // if (PlayerDatas.Instance.baseData.MapID == 0) |
| | | // { |
| | | // return; |
| | | // } |
| | | |
| | | var dungeonModel = ModelCenter.Instance.GetModel<DungeonModel>(); |
| | | var dataMapId = dungeonModel.GetDataMapIdByMapId(PlayerDatas.Instance.baseData.MapID); |
| | | // var dungeonModel = ModelCenter.Instance.GetModel<DungeonModel>(); |
| | | // var dataMapId = dungeonModel.GetDataMapIdByMapId(PlayerDatas.Instance.baseData.MapID); |
| | | |
| | | if (dataMapId != 0) |
| | | { |
| | | var config = DungeonOpenTimeConfig.Get(dataMapId); |
| | | switch (m_EnableType) |
| | | { |
| | | case EnableType.PlayerMove: |
| | | m_Component.SetActive(config.Movable == 1); |
| | | break; |
| | | case EnableType.PlayerSkill: |
| | | m_Component.enabled = config.Skillable == 1; |
| | | break; |
| | | case EnableType.SelectPlayer: |
| | | m_Component.enabled = config.SelectPlayerable == 1; |
| | | break; |
| | | } |
| | | } |
| | | else |
| | | { |
| | | switch (m_EnableType) |
| | | { |
| | | case EnableType.PlayerMove: |
| | | m_Component.SetActive(true); |
| | | break; |
| | | case EnableType.PlayerSkill: |
| | | m_Component.enabled = true; |
| | | break; |
| | | case EnableType.SelectPlayer: |
| | | m_Component.enabled = true; |
| | | break; |
| | | } |
| | | } |
| | | } |
| | | // if (dataMapId != 0) |
| | | // { |
| | | // var config = DungeonOpenTimeConfig.Get(dataMapId); |
| | | // switch (m_EnableType) |
| | | // { |
| | | // case EnableType.PlayerMove: |
| | | // m_Component.SetActive(config.Movable == 1); |
| | | // break; |
| | | // case EnableType.PlayerSkill: |
| | | // m_Component.enabled = config.Skillable == 1; |
| | | // break; |
| | | // case EnableType.SelectPlayer: |
| | | // m_Component.enabled = config.SelectPlayerable == 1; |
| | | // break; |
| | | // } |
| | | // } |
| | | // else |
| | | // { |
| | | // switch (m_EnableType) |
| | | // { |
| | | // case EnableType.PlayerMove: |
| | | // m_Component.SetActive(true); |
| | | // break; |
| | | // case EnableType.PlayerSkill: |
| | | // m_Component.enabled = true; |
| | | // break; |
| | | // case EnableType.SelectPlayer: |
| | | // m_Component.enabled = true; |
| | | // break; |
| | | // } |
| | | // } |
| | | // } |
| | | |
| | | public enum EnableType |
| | | { |
| | | PlayerMove, |
| | | PlayerSkill, |
| | | SelectPlayer, |
| | | } |
| | | // public enum EnableType |
| | | // { |
| | | // PlayerMove, |
| | | // PlayerSkill, |
| | | // SelectPlayer, |
| | | // } |
| | | |
| | | } |
| | | // } |
| | | |
| | | } |
| | | // } |
| | | |
| | | |
| | | |