yyl
2025-05-19 b118ece3db250a5a257b60713da92234d8d5a57a
Main/Component/UI/Common/UI3DModelInteractProcessor.cs
@@ -1,110 +1,110 @@
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Sunday, September 10, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System;
// //--------------------------------------------------------
// //    [Author]:           第二世界
// //    [  Date ]:           Sunday, September 10, 2017
// //--------------------------------------------------------
// using UnityEngine;
// using System.Collections;
// using UnityEngine.UI;
// using UnityEngine.EventSystems;
// using System;
namespace vnxbqy.UI
{
// namespace vnxbqy.UI
// {
    public class UI3DModelInteractProcessor : MonoBehaviour
    {
        public event Action clickEvent;
        public event Action<Vector2> beginDragEvent;
        public event Action<Vector2> endDragEvent;
        public event Action<Vector2> dragingEvent;
//     public class UI3DModelInteractProcessor : MonoBehaviour
//     {
//         public event Action clickEvent;
//         public event Action<Vector2> beginDragEvent;
//         public event Action<Vector2> endDragEvent;
//         public event Action<Vector2> dragingEvent;
        RectTransform m_RectTransform;
        public RectTransform rectTransform {
            get { return m_RectTransform; }
            set {
                m_RectTransform = value;
            }
        }
//         RectTransform m_RectTransform;
//         public RectTransform rectTransform {
//             get { return m_RectTransform; }
//             set {
//                 m_RectTransform = value;
//             }
//         }
        bool isDown = false;
        float downTime = 0f;
//         bool isDown = false;
//         float downTime = 0f;
        private void LateUpdate()
        {
            if (Input.GetMouseButtonDown(0))
            {
                OnPointerDown();
            }
//         private void LateUpdate()
//         {
//             if (Input.GetMouseButtonDown(0))
//             {
//                 OnPointerDown();
//             }
            if (Input.GetMouseButton(0))
            {
                OnPointerDrag();
            }
//             if (Input.GetMouseButton(0))
//             {
//                 OnPointerDrag();
//             }
            if (Input.GetMouseButtonUp(0))
            {
                OnPointerUp();
            }
        }
//             if (Input.GetMouseButtonUp(0))
//             {
//                 OnPointerUp();
//             }
//         }
        void OnPointerDown()
        {
            if (RectTransformUtility.RectangleContainsScreenPoint(rectTransform, Input.mousePosition, CameraManager.uiCamera))
            {
                isDown = true;
                downTime = Time.time;
                if (beginDragEvent != null)
                {
                    beginDragEvent(Input.mousePosition);
                }
            }
//         void OnPointerDown()
//         {
//             if (RectTransformUtility.RectangleContainsScreenPoint(rectTransform, Input.mousePosition, CameraManager.uiCamera))
//             {
//                 isDown = true;
//                 downTime = Time.time;
//                 if (beginDragEvent != null)
//                 {
//                     beginDragEvent(Input.mousePosition);
//                 }
//             }
        }
//         }
        void OnPointerDrag()
        {
            if (!isDown)
            {
                return;
            }
//         void OnPointerDrag()
//         {
//             if (!isDown)
//             {
//                 return;
//             }
            if (dragingEvent != null)
            {
                dragingEvent(Input.mousePosition);
            }
        }
//             if (dragingEvent != null)
//             {
//                 dragingEvent(Input.mousePosition);
//             }
//         }
        void OnPointerUp()
        {
            if (isDown)
            {
                if (Time.time - downTime < 0.3f)
                {
                    if (RectTransformUtility.RectangleContainsScreenPoint(rectTransform, Input.mousePosition, CameraManager.uiCamera))
                    {
                        OnPointerClick();
                    }
                }
//         void OnPointerUp()
//         {
//             if (isDown)
//             {
//                 if (Time.time - downTime < 0.3f)
//                 {
//                     if (RectTransformUtility.RectangleContainsScreenPoint(rectTransform, Input.mousePosition, CameraManager.uiCamera))
//                     {
//                         OnPointerClick();
//                     }
//                 }
                if (endDragEvent != null)
                {
                    endDragEvent(Input.mousePosition);
                }
            }
//                 if (endDragEvent != null)
//                 {
//                     endDragEvent(Input.mousePosition);
//                 }
//             }
            isDown = false;
        }
//             isDown = false;
//         }
        void OnPointerClick()
        {
            if (clickEvent != null)
            {
                clickEvent();
            }
        }
    }
//         void OnPointerClick()
//         {
//             if (clickEvent != null)
//             {
//                 clickEvent();
//             }
//         }
//     }
}
// }