| | |
| | | //-------------------------------------------------------- |
| | | // [Author]: 第二世界 |
| | | // [ Date ]: Thursday, October 12, 2017 |
| | | //-------------------------------------------------------- |
| | | using UnityEngine; |
| | | using System.Collections; |
| | | using UnityEngine.UI; |
| | | // //-------------------------------------------------------- |
| | | // // [Author]: 第二世界 |
| | | // // [ Date ]: Thursday, October 12, 2017 |
| | | // //-------------------------------------------------------- |
| | | // using UnityEngine; |
| | | // using System.Collections; |
| | | // using UnityEngine.UI; |
| | | |
| | | |
| | | namespace vnxbqy.UI |
| | | { |
| | | // namespace vnxbqy.UI |
| | | // { |
| | | |
| | | public class UI3DTreasureExhibition : MonoBehaviour |
| | | { |
| | | const string EFFECT_BONE = "Bone_effect"; |
| | | // public class UI3DTreasureExhibition : MonoBehaviour |
| | | // { |
| | | // const string EFFECT_BONE = "Bone_effect"; |
| | | |
| | | [SerializeField] Transform m_ShowPoint; |
| | | [SerializeField] Camera m_ShowCamera; |
| | | // [SerializeField] Transform m_ShowPoint; |
| | | // [SerializeField] Camera m_ShowCamera; |
| | | |
| | | //法宝 |
| | | int m_TreasureId = 0; |
| | | GameObject treasureModel = null; |
| | | SFXController effect; |
| | | // //法宝 |
| | | // int m_TreasureId = 0; |
| | | // GameObject treasureModel = null; |
| | | // SFXController effect; |
| | | |
| | | //法器 |
| | | string m_FaqiPathName; |
| | | string m_FaqiModelName; |
| | | GameObject faqiModel = null; |
| | | // //法器 |
| | | // string m_FaqiPathName; |
| | | // string m_FaqiModelName; |
| | | // GameObject faqiModel = null; |
| | | |
| | | GameObject weaponModel = null; |
| | | int m_GodWeaponType = 0; |
| | | // GameObject weaponModel = null; |
| | | // int m_GodWeaponType = 0; |
| | | |
| | | static UI3DTreasureExhibition m_Instance = null; |
| | | public static UI3DTreasureExhibition Instance { |
| | | get { |
| | | if (m_Instance == null) |
| | | { |
| | | var gameObject = Instantiate(BuiltInLoader.LoadPrefab("UI3DTreasureExhibitionStage")); |
| | | m_Instance = gameObject.GetComponent<UI3DTreasureExhibition>(); |
| | | Instance.transform.position = new Vector3(0, 2000, 3000); |
| | | m_Instance.name = "UI3DTreasureExhibitionStage"; |
| | | m_Instance.SetActive(true); |
| | | m_Instance.m_ShowCamera.enabled = false; |
| | | DontDestroyOnLoad(gameObject); |
| | | } |
| | | // static UI3DTreasureExhibition m_Instance = null; |
| | | // public static UI3DTreasureExhibition Instance { |
| | | // get { |
| | | // if (m_Instance == null) |
| | | // { |
| | | // var gameObject = Instantiate(BuiltInLoader.LoadPrefab("UI3DTreasureExhibitionStage")); |
| | | // m_Instance = gameObject.GetComponent<UI3DTreasureExhibition>(); |
| | | // Instance.transform.position = new Vector3(0, 2000, 3000); |
| | | // m_Instance.name = "UI3DTreasureExhibitionStage"; |
| | | // m_Instance.SetActive(true); |
| | | // m_Instance.m_ShowCamera.enabled = false; |
| | | // DontDestroyOnLoad(gameObject); |
| | | // } |
| | | |
| | | return m_Instance; |
| | | } |
| | | } |
| | | // return m_Instance; |
| | | // } |
| | | // } |
| | | |
| | | |
| | | public void ShowFaQiModel(string pathName, string modelName, RawImage _rawImage, int effectID) |
| | | { |
| | | var instance = UI3DModelFactory.LoadUIFaqi(pathName, modelName); |
| | | if (instance == null) |
| | | { |
| | | return; |
| | | } |
| | | // public void ShowFaQiModel(string pathName, string modelName, RawImage _rawImage, int effectID) |
| | | // { |
| | | // var instance = UI3DModelFactory.LoadUIFaqi(pathName, modelName); |
| | | // if (instance == null) |
| | | // { |
| | | // return; |
| | | // } |
| | | |
| | | Stop(); |
| | | // Stop(); |
| | | |
| | | m_ShowCamera.enabled = true; |
| | | m_FaqiPathName = pathName; |
| | | m_FaqiModelName = modelName; |
| | | faqiModel = instance; |
| | | instance.transform.SetParentEx(m_ShowPoint, Vector3.zero, Quaternion.identity, Vector3.one); |
| | | instance.SetActive(true); |
| | | // m_ShowCamera.enabled = true; |
| | | // m_FaqiPathName = pathName; |
| | | // m_FaqiModelName = modelName; |
| | | // faqiModel = instance; |
| | | // instance.transform.SetParentEx(m_ShowPoint, Vector3.zero, Quaternion.identity, Vector3.one); |
| | | // instance.SetActive(true); |
| | | |
| | | var fbPoint = faqiModel.transform.GetChildTransformDeeply(EFFECT_BONE); |
| | | if (fbPoint == null) |
| | | { |
| | | fbPoint = faqiModel.transform; |
| | | } |
| | | // var fbPoint = faqiModel.transform.GetChildTransformDeeply(EFFECT_BONE); |
| | | // if (fbPoint == null) |
| | | // { |
| | | // fbPoint = faqiModel.transform; |
| | | // } |
| | | |
| | | effect = SFXPlayUtility.Instance.Play(effectID, fbPoint); |
| | | if (effect != null) |
| | | { |
| | | LayerUtility.SetLayer(effect.gameObject, LayerUtility.UILayer, true); |
| | | } |
| | | // effect = SFXPlayUtility.Instance.Play(effectID, fbPoint); |
| | | // if (effect != null) |
| | | // { |
| | | // LayerUtility.SetLayer(effect.gameObject, LayerUtility.UILayer, true); |
| | | // } |
| | | |
| | | if (_rawImage != null) |
| | | { |
| | | _rawImage.texture = m_ShowCamera.targetTexture; |
| | | _rawImage.material = MaterialUtility.GetGUIRenderTextureMaterial(); |
| | | } |
| | | } |
| | | // if (_rawImage != null) |
| | | // { |
| | | // _rawImage.texture = m_ShowCamera.targetTexture; |
| | | // _rawImage.material = MaterialUtility.GetGUIRenderTextureMaterial(); |
| | | // } |
| | | // } |
| | | |
| | | |
| | | public void ShowTreasure(int _treasureId, RawImage _rawImage) |
| | | { |
| | | var instance = UI3DModelFactory.LoadUITreasure(_treasureId); |
| | | if (instance == null) |
| | | { |
| | | return; |
| | | } |
| | | // public void ShowTreasure(int _treasureId, RawImage _rawImage) |
| | | // { |
| | | // var instance = UI3DModelFactory.LoadUITreasure(_treasureId); |
| | | // if (instance == null) |
| | | // { |
| | | // return; |
| | | // } |
| | | |
| | | Stop(); |
| | | // Stop(); |
| | | |
| | | m_ShowCamera.enabled = true; |
| | | m_TreasureId = _treasureId; |
| | | treasureModel = instance; |
| | | // m_ShowCamera.enabled = true; |
| | | // m_TreasureId = _treasureId; |
| | | // treasureModel = instance; |
| | | |
| | | var config = TreasureConfig.Get(_treasureId); |
| | | // var config = TreasureConfig.Get(_treasureId); |
| | | |
| | | var scale = (config == null || config.UIScale == 0) ? 100 : config.UIScale; |
| | | instance.transform.SetParentEx(m_ShowPoint, Vector3.zero, Quaternion.identity, Vector3.one * ((float)scale / 100)); |
| | | instance.SetActive(true); |
| | | // var scale = (config == null || config.UIScale == 0) ? 100 : config.UIScale; |
| | | // instance.transform.SetParentEx(m_ShowPoint, Vector3.zero, Quaternion.identity, Vector3.one * ((float)scale / 100)); |
| | | // instance.SetActive(true); |
| | | |
| | | var mountPoint = treasureModel.transform.GetChildTransformDeeply(EFFECT_BONE); |
| | | if (mountPoint == null) |
| | | { |
| | | mountPoint = treasureModel.transform; |
| | | } |
| | | // var mountPoint = treasureModel.transform.GetChildTransformDeeply(EFFECT_BONE); |
| | | // if (mountPoint == null) |
| | | // { |
| | | // mountPoint = treasureModel.transform; |
| | | // } |
| | | |
| | | effect = SFXPlayUtility.Instance.Play(config.EffectID, mountPoint); |
| | | if (effect != null) |
| | | { |
| | | LayerUtility.SetLayer(effect.gameObject, LayerUtility.UILayer, true); |
| | | } |
| | | // effect = SFXPlayUtility.Instance.Play(config.EffectID, mountPoint); |
| | | // if (effect != null) |
| | | // { |
| | | // LayerUtility.SetLayer(effect.gameObject, LayerUtility.UILayer, true); |
| | | // } |
| | | |
| | | if (_rawImage != null) |
| | | { |
| | | _rawImage.texture = m_ShowCamera.targetTexture; |
| | | _rawImage.material = MaterialUtility.GetGUIRenderTextureMaterial(); |
| | | } |
| | | } |
| | | // if (_rawImage != null) |
| | | // { |
| | | // _rawImage.texture = m_ShowCamera.targetTexture; |
| | | // _rawImage.material = MaterialUtility.GetGUIRenderTextureMaterial(); |
| | | // } |
| | | // } |
| | | |
| | | public void ShowGodWeapon(int _type, RawImage _rawImage) |
| | | { |
| | | var instance = UI3DModelFactory.LoadUIGodWeapon(_type); |
| | | if (instance == null) |
| | | { |
| | | return; |
| | | } |
| | | // public void ShowGodWeapon(int _type, RawImage _rawImage) |
| | | // { |
| | | // var instance = UI3DModelFactory.LoadUIGodWeapon(_type); |
| | | // if (instance == null) |
| | | // { |
| | | // return; |
| | | // } |
| | | |
| | | Stop(); |
| | | // Stop(); |
| | | |
| | | m_ShowCamera.enabled = true; |
| | | m_GodWeaponType = _type; |
| | | weaponModel = instance; |
| | | instance.transform.SetParentEx(m_ShowPoint, Vector3.zero, Quaternion.identity, Vector3.one); |
| | | instance.SetActive(true); |
| | | // m_ShowCamera.enabled = true; |
| | | // m_GodWeaponType = _type; |
| | | // weaponModel = instance; |
| | | // instance.transform.SetParentEx(m_ShowPoint, Vector3.zero, Quaternion.identity, Vector3.one); |
| | | // instance.SetActive(true); |
| | | |
| | | if (_rawImage != null) |
| | | { |
| | | _rawImage.texture = m_ShowCamera.targetTexture; |
| | | _rawImage.material = MaterialUtility.GetGUIRenderTextureMaterial(); |
| | | } |
| | | } |
| | | // if (_rawImage != null) |
| | | // { |
| | | // _rawImage.texture = m_ShowCamera.targetTexture; |
| | | // _rawImage.material = MaterialUtility.GetGUIRenderTextureMaterial(); |
| | | // } |
| | | // } |
| | | |
| | | public void Stop() |
| | | { |
| | | m_ShowCamera.enabled = false; |
| | | if (effect != null) |
| | | { |
| | | SFXPlayUtility.Instance.Release(effect); |
| | | effect = null; |
| | | } |
| | | // public void Stop() |
| | | // { |
| | | // m_ShowCamera.enabled = false; |
| | | // if (effect != null) |
| | | // { |
| | | // SFXPlayUtility.Instance.Release(effect); |
| | | // effect = null; |
| | | // } |
| | | |
| | | if (weaponModel != null) |
| | | { |
| | | UI3DModelFactory.ReleaseUIGodWeapon(m_GodWeaponType, weaponModel); |
| | | weaponModel = null; |
| | | m_GodWeaponType = 0; |
| | | } |
| | | // if (weaponModel != null) |
| | | // { |
| | | // UI3DModelFactory.ReleaseUIGodWeapon(m_GodWeaponType, weaponModel); |
| | | // weaponModel = null; |
| | | // m_GodWeaponType = 0; |
| | | // } |
| | | |
| | | if (treasureModel != null) |
| | | { |
| | | UI3DModelFactory.ReleaseUITreasure(m_TreasureId, treasureModel); |
| | | treasureModel = null; |
| | | m_TreasureId = 0; |
| | | } |
| | | // if (treasureModel != null) |
| | | // { |
| | | // UI3DModelFactory.ReleaseUITreasure(m_TreasureId, treasureModel); |
| | | // treasureModel = null; |
| | | // m_TreasureId = 0; |
| | | // } |
| | | |
| | | if (faqiModel != null) |
| | | { |
| | | UI3DModelFactory.ReleaseUIFaqi(m_FaqiPathName, m_FaqiModelName, faqiModel); |
| | | faqiModel = null; |
| | | m_FaqiPathName = string.Empty; |
| | | m_FaqiModelName = string.Empty; |
| | | } |
| | | } |
| | | // if (faqiModel != null) |
| | | // { |
| | | // UI3DModelFactory.ReleaseUIFaqi(m_FaqiPathName, m_FaqiModelName, faqiModel); |
| | | // faqiModel = null; |
| | | // m_FaqiPathName = string.Empty; |
| | | // m_FaqiModelName = string.Empty; |
| | | // } |
| | | // } |
| | | |
| | | private void Awake() |
| | | { |
| | | OnQualityChange(); |
| | | SystemSetting.Instance.qualityLevelChangeEvent += OnQualityChange; |
| | | } |
| | | // private void Awake() |
| | | // { |
| | | // OnQualityChange(); |
| | | // SystemSetting.Instance.qualityLevelChangeEvent += OnQualityChange; |
| | | // } |
| | | |
| | | private void OnDestroy() |
| | | { |
| | | SystemSetting.Instance.qualityLevelChangeEvent -= OnQualityChange; |
| | | } |
| | | // private void OnDestroy() |
| | | // { |
| | | // SystemSetting.Instance.qualityLevelChangeEvent -= OnQualityChange; |
| | | // } |
| | | |
| | | private void OnQualityChange() |
| | | { |
| | | } |
| | | // private void OnQualityChange() |
| | | // { |
| | | // } |
| | | |
| | | } |
| | | // } |
| | | |
| | | } |
| | | // } |
| | | |
| | | |
| | | |