yyl
2025-05-19 b118ece3db250a5a257b60713da92234d8d5a57a
Main/Manager/ConfigManager.cs
@@ -3,7 +3,6 @@
using UnityEngine;
using Cysharp.Threading.Tasks;
using System.Reflection;
using System.IO;
public class ConfigManager : ManagerBase<ConfigManager>
@@ -34,9 +33,49 @@
        isLoadFinished = false;
        // 加载配置文件
        int totalConfigs = 1;
        int totalConfigs = 41;
        Type[] configTypes = new Type[] {
            typeof(FamilyConfig)
            typeof(AppointItemConfig),
            typeof(AudioConfig),
            typeof(ChestsAwardConfig),
            typeof(ChestsConfig),
            typeof(CTGConfig),
            typeof(CTGSelectItemConfig),
            typeof(DienstgradConfig),
            typeof(DirtyWordConfig),
            typeof(EffectConfig),
            typeof(EmojiPackConfig),
            typeof(FaceConfig),
            typeof(FamilyConfig),
            typeof(FuncConfigConfig),
            typeof(FuncOpenLVConfig),
            typeof(FunctionTeamSetConfig),
            typeof(GetItemWaysConfig),
            typeof(GmCmdConfig),
            typeof(GuideConfig),
            typeof(IconConfig),
            typeof(InitialFunctionConfig),
            typeof(ItemConfig),
            typeof(KickOutReasonConfig),
            typeof(LanguageConfig),
            typeof(MailConfig),
            typeof(NPCConfig),
            typeof(NPCExConfig),
            typeof(OrderInfoConfig),
            typeof(PlayerFaceConfig),
            typeof(PlayerFacePicConfig),
            typeof(PlayerFacePicStarConfig),
            typeof(PlayerFaceStarConfig),
            typeof(PlayerLVConfig),
            typeof(priorbundleConfig),
            typeof(PriorLanguageConfig),
            typeof(RichTextMsgReplaceConfig),
            typeof(RuleConfig),
            typeof(SkillConfig),
            typeof(StoreConfig),
            typeof(SuccessConfig),
            typeof(SysInfoConfig),
            typeof(TitleStarUpConfig)
        };
        // 逐个加载配置并更新进度
@@ -58,10 +97,10 @@
        {
            configName = configName.Substring(0, configName.Length - 6);
        }
        string texts = await Load(configName);
        if (!string.IsNullOrEmpty(texts))
        TextAsset textAsset = ResManager.Instance.LoadAsset<TextAsset>("Config", configName);
        if (textAsset != null)
        {
            string[] lines = texts.Split('\n');
            string[] lines = textAsset.text.Split('\n');
            var methodInfo = configType.GetMethod("Init", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.FlattenHierarchy);
            if (methodInfo != null)
            {
@@ -81,7 +120,7 @@
        }
        else
        {
            Debug.LogError($"{configName} 内容为空或加载失败");
            Debug.LogError($"找不到配置文件: {configName}");
        }
    }
@@ -89,10 +128,10 @@
    {
        string configName = typeof(T).Name;
        string texts = await Load(configName);
        if (!string.IsNullOrEmpty(texts))
        TextAsset textAsset = ResManager.Instance.LoadAsset<TextAsset>("Config", configName);
        if (textAsset != null)
        {
            string[] lines = texts.Split('\n');
            string[] lines = textAsset.text.Split('\n');
            var methodInfo = typeof(T).GetMethod("Init", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static);
            if (methodInfo != null)
            {
@@ -112,7 +151,7 @@
        }
        else
        {
            Debug.LogError($"{configName} 内容为空或加载失败");
            Debug.LogError($"找不到配置文件: {configName}");
        }
    }
@@ -131,26 +170,89 @@
        }
    }
    public static async UniTask<string> Load(string configName)
    {
      var path = string.Empty;
        if (AssetSource.refdataFromEditor)
        {
            path = ResourcesPath.CONFIG_FODLER + $"/{configName}.txt";
        }
        else
        {
            path = AssetVersionUtility.GetAssetFilePath($"config/{configName}.txt");
        }
        string texts = await File.ReadAllTextAsync(path);
        return texts;
    }
    public override void Release()
    {
        // 清空 AppointItemConfig 字典
        ClearConfigDictionary<AppointItemConfig>();
        // 清空 AudioConfig 字典
        ClearConfigDictionary<AudioConfig>();
        // 清空 ChestsAwardConfig 字典
        ClearConfigDictionary<ChestsAwardConfig>();
        // 清空 ChestsConfig 字典
        ClearConfigDictionary<ChestsConfig>();
        // 清空 CTGConfig 字典
        ClearConfigDictionary<CTGConfig>();
        // 清空 CTGSelectItemConfig 字典
        ClearConfigDictionary<CTGSelectItemConfig>();
        // 清空 DienstgradConfig 字典
        ClearConfigDictionary<DienstgradConfig>();
        // 清空 DirtyWordConfig 字典
        ClearConfigDictionary<DirtyWordConfig>();
        // 清空 EffectConfig 字典
        ClearConfigDictionary<EffectConfig>();
        // 清空 EmojiPackConfig 字典
        ClearConfigDictionary<EmojiPackConfig>();
        // 清空 FaceConfig 字典
        ClearConfigDictionary<FaceConfig>();
        // 清空 FamilyConfig 字典
        ClearConfigDictionary<FamilyConfig>();
        // 清空 FuncConfigConfig 字典
        ClearConfigDictionary<FuncConfigConfig>();
        // 清空 FuncOpenLVConfig 字典
        ClearConfigDictionary<FuncOpenLVConfig>();
        // 清空 FunctionTeamSetConfig 字典
        ClearConfigDictionary<FunctionTeamSetConfig>();
        // 清空 GetItemWaysConfig 字典
        ClearConfigDictionary<GetItemWaysConfig>();
        // 清空 GmCmdConfig 字典
        ClearConfigDictionary<GmCmdConfig>();
        // 清空 GuideConfig 字典
        ClearConfigDictionary<GuideConfig>();
        // 清空 IconConfig 字典
        ClearConfigDictionary<IconConfig>();
        // 清空 InitialFunctionConfig 字典
        ClearConfigDictionary<InitialFunctionConfig>();
        // 清空 ItemConfig 字典
        ClearConfigDictionary<ItemConfig>();
        // 清空 KickOutReasonConfig 字典
        ClearConfigDictionary<KickOutReasonConfig>();
        // 清空 LanguageConfig 字典
        ClearConfigDictionary<LanguageConfig>();
        // 清空 MailConfig 字典
        ClearConfigDictionary<MailConfig>();
        // 清空 NPCConfig 字典
        ClearConfigDictionary<NPCConfig>();
        // 清空 NPCExConfig 字典
        ClearConfigDictionary<NPCExConfig>();
        // 清空 OrderInfoConfig 字典
        ClearConfigDictionary<OrderInfoConfig>();
        // 清空 PlayerFaceConfig 字典
        ClearConfigDictionary<PlayerFaceConfig>();
        // 清空 PlayerFacePicConfig 字典
        ClearConfigDictionary<PlayerFacePicConfig>();
        // 清空 PlayerFacePicStarConfig 字典
        ClearConfigDictionary<PlayerFacePicStarConfig>();
        // 清空 PlayerFaceStarConfig 字典
        ClearConfigDictionary<PlayerFaceStarConfig>();
        // 清空 PlayerLVConfig 字典
        ClearConfigDictionary<PlayerLVConfig>();
        // 清空 priorbundleConfig 字典
        ClearConfigDictionary<priorbundleConfig>();
        // 清空 PriorLanguageConfig 字典
        ClearConfigDictionary<PriorLanguageConfig>();
        // 清空 RichTextMsgReplaceConfig 字典
        ClearConfigDictionary<RichTextMsgReplaceConfig>();
        // 清空 RuleConfig 字典
        ClearConfigDictionary<RuleConfig>();
        // 清空 SkillConfig 字典
        ClearConfigDictionary<SkillConfig>();
        // 清空 StoreConfig 字典
        ClearConfigDictionary<StoreConfig>();
        // 清空 SuccessConfig 字典
        ClearConfigDictionary<SuccessConfig>();
        // 清空 SysInfoConfig 字典
        ClearConfigDictionary<SysInfoConfig>();
        // 清空 TitleStarUpConfig 字典
        ClearConfigDictionary<TitleStarUpConfig>();
    }
}