| | |
| | | case PropertyType.AtkPercent: |
| | | case PropertyType.CritHurtPercent: |
| | | case PropertyType.DodgePercent: |
| | | return (ulong)ModelCenter.Instance.GetModel<ReikiRootModel>().GetReikiPropertyValue((int)type); |
| | | |
| | | // return (ulong)ModelCenter.Instance.GetModel<ReikiRootModel>().GetReikiPropertyValue((int)type); |
| | | // TODO YYL |
| | | return 0ul; |
| | | case PropertyType.SkillAddPerA: |
| | | return (ulong)PlayerDatas.Instance.baseData.skillAddPerA; |
| | | case PropertyType.SkillAddPerB: |
| | |
| | | public static readonly Color s_GrayDanLV5 = new Color32(255, 0, 0, 255); //ff0000 |
| | | public static readonly Color s_GrayDanLV6 = new Color32(240, 0, 255, 255); //f000ff |
| | | |
| | | public static Color GetDanLVColor(int danLv, bool bright = false) |
| | | { |
| | | var crossDanLVConfig = CrossServerArenaConfig.Get(danLv); |
| | | if (crossDanLVConfig != null) |
| | | { |
| | | switch (crossDanLVConfig.DanType) |
| | | { |
| | | case 0: |
| | | return bright ? s_BrightDanLV0 : s_GrayDanLV0; |
| | | case 1: |
| | | return bright ? s_BrightDanLV1 : s_GrayDanLV1; |
| | | case 2: |
| | | return bright ? s_BrightDanLV2 : s_GrayDanLV2; |
| | | case 3: |
| | | return bright ? s_BrightDanLV3 : s_GrayDanLV3; |
| | | case 4: |
| | | return bright ? s_BrightDanLV4 : s_GrayDanLV4; |
| | | case 5: |
| | | return bright ? s_BrightDanLV5 : s_GrayDanLV5; |
| | | case 6: |
| | | return bright ? s_BrightDanLV6 : s_GrayDanLV6; |
| | | } |
| | | } |
| | | return Color.white; |
| | | } |
| | | // public static Color GetDanLVColor(int danLv, bool bright = false) |
| | | // { |
| | | // var crossDanLVConfig = CrossServerArenaConfig.Get(danLv); |
| | | // if (crossDanLVConfig != null) |
| | | // { |
| | | // switch (crossDanLVConfig.DanType) |
| | | // { |
| | | // case 0: |
| | | // return bright ? s_BrightDanLV0 : s_GrayDanLV0; |
| | | // case 1: |
| | | // return bright ? s_BrightDanLV1 : s_GrayDanLV1; |
| | | // case 2: |
| | | // return bright ? s_BrightDanLV2 : s_GrayDanLV2; |
| | | // case 3: |
| | | // return bright ? s_BrightDanLV3 : s_GrayDanLV3; |
| | | // case 4: |
| | | // return bright ? s_BrightDanLV4 : s_GrayDanLV4; |
| | | // case 5: |
| | | // return bright ? s_BrightDanLV5 : s_GrayDanLV5; |
| | | // case 6: |
| | | // return bright ? s_BrightDanLV6 : s_GrayDanLV6; |
| | | // } |
| | | // } |
| | | // return Color.white; |
| | | // } |
| | | |
| | | public static string AppendDanLVNameColor(int danLv, bool bright = false) |
| | | { |
| | | var crossDanLVConfig = CrossServerArenaConfig.Get(danLv); |
| | | if (crossDanLVConfig == null) |
| | | { |
| | | return string.Empty; |
| | | } |
| | | var name = crossDanLVConfig.Name; |
| | | switch (crossDanLVConfig.DanType) |
| | | { |
| | | case 0: |
| | | return StringUtility.Contact("<color=#", bright ? "666666" : "dddddd", ">", name, "</color>"); |
| | | case 1: |
| | | return StringUtility.Contact("<color=#", bright ? "9460ff" : "7999ff", ">", name, "</color>"); |
| | | case 2: |
| | | return StringUtility.Contact("<color=#", bright ? "0066ff" : "00c6ff", ">", name, "</color>"); |
| | | case 3: |
| | | return StringUtility.Contact("<color=#", bright ? "00b337" : "66ff00", ">", name, "</color>"); |
| | | case 4: |
| | | return StringUtility.Contact("<color=#", bright ? "ff6600" : "ff9000", ">", name, "</color>"); |
| | | case 5: |
| | | return StringUtility.Contact("<color=#", bright ? "ff0000" : "ff0000", ">", name, "</color>"); |
| | | case 6: |
| | | return StringUtility.Contact("<color=#", bright ? "ff00f6" : "f000ff", ">", name, "</color>"); |
| | | } |
| | | return name; |
| | | } |
| | | // public static string AppendDanLVNameColor(int danLv, bool bright = false) |
| | | // { |
| | | // var crossDanLVConfig = CrossServerArenaConfig.Get(danLv); |
| | | // if (crossDanLVConfig == null) |
| | | // { |
| | | // return string.Empty; |
| | | // } |
| | | // var name = crossDanLVConfig.Name; |
| | | // switch (crossDanLVConfig.DanType) |
| | | // { |
| | | // case 0: |
| | | // return StringUtility.Contact("<color=#", bright ? "666666" : "dddddd", ">", name, "</color>"); |
| | | // case 1: |
| | | // return StringUtility.Contact("<color=#", bright ? "9460ff" : "7999ff", ">", name, "</color>"); |
| | | // case 2: |
| | | // return StringUtility.Contact("<color=#", bright ? "0066ff" : "00c6ff", ">", name, "</color>"); |
| | | // case 3: |
| | | // return StringUtility.Contact("<color=#", bright ? "00b337" : "66ff00", ">", name, "</color>"); |
| | | // case 4: |
| | | // return StringUtility.Contact("<color=#", bright ? "ff6600" : "ff9000", ">", name, "</color>"); |
| | | // case 5: |
| | | // return StringUtility.Contact("<color=#", bright ? "ff0000" : "ff0000", ">", name, "</color>"); |
| | | // case 6: |
| | | // return StringUtility.Contact("<color=#", bright ? "ff00f6" : "f000ff", ">", name, "</color>"); |
| | | // } |
| | | // return name; |
| | | // } |
| | | |
| | | public static Color GetUIColor(int itemColor, bool bright = false) |
| | | { |
| | |
| | | } |
| | | |
| | | //needName 指境界0是否需要名称 |
| | | public static string GetRealmName(int realmLv, bool bright = false, bool needName = false) |
| | | { |
| | | if (realmLv <= 0 && !needName) |
| | | { |
| | | return string.Empty; |
| | | } |
| | | var config = RealmConfig.Get(realmLv); |
| | | if (config == null) |
| | | { |
| | | return string.Empty; |
| | | } |
| | | return GetRealmColorByLv(realmLv, config.Name, bright); |
| | | } |
| | | // public static string GetRealmName(int realmLv, bool bright = false, bool needName = false) |
| | | // { |
| | | // if (realmLv <= 0 && !needName) |
| | | // { |
| | | // return string.Empty; |
| | | // } |
| | | // var config = RealmConfig.Get(realmLv); |
| | | // if (config == null) |
| | | // { |
| | | // return string.Empty; |
| | | // } |
| | | // return GetRealmColorByLv(realmLv, config.Name, bright); |
| | | // } |
| | | |
| | | //strFormat附加 境界名以外的文字 |
| | | //needName 指境界0是否需要名称 |
| | | public static string GetRealmNameEx(int realmLv, string strFormat, bool bright = false, bool needName = false) |
| | | { |
| | | if (realmLv <= 0 && !needName) |
| | | { |
| | | return string.Empty; |
| | | } |
| | | var config = RealmConfig.Get(realmLv); |
| | | if (config == null) |
| | | { |
| | | return string.Empty; |
| | | } |
| | | return GetRealmColorByLv(realmLv, string.Format(strFormat, config.Name), bright); |
| | | } |
| | | // public static string GetRealmNameEx(int realmLv, string strFormat, bool bright = false, bool needName = false) |
| | | // { |
| | | // if (realmLv <= 0 && !needName) |
| | | // { |
| | | // return string.Empty; |
| | | // } |
| | | // var config = RealmConfig.Get(realmLv); |
| | | // if (config == null) |
| | | // { |
| | | // return string.Empty; |
| | | // } |
| | | // return GetRealmColorByLv(realmLv, string.Format(strFormat, config.Name), bright); |
| | | // } |
| | | |
| | | public static string GetRealmColorByLv(int realmLv, string msg, bool bright = false) |
| | | { |
| | | var config = RealmConfig.Get(realmLv); |
| | | if (config == null) |
| | | { |
| | | return string.Empty; |
| | | } |
| | | switch (config.Quality) |
| | | { |
| | | case 1: |
| | | return StringUtility.Contact("<color=#", bright ? "666666" : "dddddd", ">", msg, "</color>"); |
| | | case 2: |
| | | return StringUtility.Contact("<color=#", bright ? "00b337" : "66ff00", ">", msg, "</color>"); |
| | | case 3: |
| | | return StringUtility.Contact("<color=#", bright ? "0066ff" : "00c6ff", ">", msg, "</color>"); |
| | | case 4: |
| | | return StringUtility.Contact("<color=#", bright ? "ff00f6" : "f000ff", ">", msg, "</color>"); |
| | | case 5: |
| | | return StringUtility.Contact("<color=#", bright ? "ff6600" : "ff9000", ">", msg, "</color>"); |
| | | case 6: |
| | | return StringUtility.Contact("<color=#", bright ? "ff0000" : "ff0000", ">", msg, "</color>"); |
| | | default: |
| | | return msg; |
| | | } |
| | | } |
| | | // public static string GetRealmColorByLv(int realmLv, string msg, bool bright = false) |
| | | // { |
| | | // var config = RealmConfig.Get(realmLv); |
| | | // if (config == null) |
| | | // { |
| | | // return string.Empty; |
| | | // } |
| | | // switch (config.Quality) |
| | | // { |
| | | // case 1: |
| | | // return StringUtility.Contact("<color=#", bright ? "666666" : "dddddd", ">", msg, "</color>"); |
| | | // case 2: |
| | | // return StringUtility.Contact("<color=#", bright ? "00b337" : "66ff00", ">", msg, "</color>"); |
| | | // case 3: |
| | | // return StringUtility.Contact("<color=#", bright ? "0066ff" : "00c6ff", ">", msg, "</color>"); |
| | | // case 4: |
| | | // return StringUtility.Contact("<color=#", bright ? "ff00f6" : "f000ff", ">", msg, "</color>"); |
| | | // case 5: |
| | | // return StringUtility.Contact("<color=#", bright ? "ff6600" : "ff9000", ">", msg, "</color>"); |
| | | // case 6: |
| | | // return StringUtility.Contact("<color=#", bright ? "ff0000" : "ff0000", ">", msg, "</color>"); |
| | | // default: |
| | | // return msg; |
| | | // } |
| | | // } |
| | | |
| | | public static string AppendColor(int itemColor, string msg, bool bright = false) |
| | | { |
| | |
| | | return msg; |
| | | } |
| | | |
| | | public static int GetItemColor(int _id, Dictionary<int, List<int>> _dict = null) |
| | | { |
| | | int _itemColor = 0; |
| | | var _itemCfg = ItemConfig.Get(_id); |
| | | if (_itemCfg != null) |
| | | { |
| | | _itemColor = _itemCfg.ItemColor; |
| | | if (_itemCfg.Type == 113 && _dict != null) |
| | | { |
| | | _itemColor = ItemLogicUtility.Instance.GetItemQuality(_itemCfg.ID, _dict); |
| | | } |
| | | } |
| | | return _itemColor; |
| | | } |
| | | // public static int GetItemColor(int _id, Dictionary<int, List<int>> _dict = null) |
| | | // { |
| | | // int _itemColor = 0; |
| | | // var _itemCfg = ItemConfig.Get(_id); |
| | | // if (_itemCfg != null) |
| | | // { |
| | | // _itemColor = _itemCfg.ItemColor; |
| | | // if (_itemCfg.Type == 113 && _dict != null) |
| | | // { |
| | | // _itemColor = ItemLogicUtility.Instance.GetItemQuality(_itemCfg.ID, _dict); |
| | | // } |
| | | // } |
| | | // return _itemColor; |
| | | // } |
| | | |
| | | public static Color GetPropertyColor(int property) |
| | | { |
| | |
| | | #region 计算战斗力 |
| | | public static readonly string FightPowerFormula = "FightpowerFormula"; |
| | | |
| | | public static int GetFightPower(Dictionary<int, int> _propertyDict) |
| | | { |
| | | Equation.Instance.Clear(); |
| | | if (_propertyDict == null || _propertyDict.Count == 0) |
| | | { |
| | | return 0; |
| | | } |
| | | // public static int GetFightPower(Dictionary<int, int> _propertyDict) |
| | | // { |
| | | // Equation.Instance.Clear(); |
| | | // if (_propertyDict == null || _propertyDict.Count == 0) |
| | | // { |
| | | // return 0; |
| | | // } |
| | | |
| | | foreach (var _key in _propertyDict.Keys) |
| | | { |
| | | PlayerPropertyConfig cfg = PlayerPropertyConfig.Get(_key); |
| | | if (cfg != null) |
| | | { |
| | | if (_key == 7) |
| | | { |
| | | Equation.Instance.AddKeyValue("MinAtk", _propertyDict[_key]); |
| | | Equation.Instance.AddKeyValue("MaxAtk", _propertyDict[_key]); |
| | | } |
| | | else if (_key == 24) |
| | | { |
| | | Equation.Instance.AddKeyValue("PetMinAtk", _propertyDict[_key]); |
| | | Equation.Instance.AddKeyValue("PetMaxAtk", _propertyDict[_key]); |
| | | } |
| | | else |
| | | { |
| | | ulong attrValue = (ulong)_propertyDict[_key]; |
| | | var fightParm = GetFightPowerParmByAttrId(_key); |
| | | if (_key == 11) |
| | | { |
| | | var playerLv = PlayerDatas.Instance.baseData.LV; |
| | | var paramConfig = FightPowerParamConfig.Get(playerLv); |
| | | Equation.Instance.AddKeyValue("AtkSpeedParameter", paramConfig.AtkSpeedParameter); |
| | | } |
| | | else |
| | | { |
| | | if (fightParm != 0) |
| | | { |
| | | attrValue = attrValue * (ulong)fightParm; |
| | | } |
| | | } |
| | | Equation.Instance.AddKeyValue(cfg.Parameter, attrValue); |
| | | } |
| | | } |
| | | // foreach (var _key in _propertyDict.Keys) |
| | | // { |
| | | // PlayerPropertyConfig cfg = PlayerPropertyConfig.Get(_key); |
| | | // if (cfg != null) |
| | | // { |
| | | // if (_key == 7) |
| | | // { |
| | | // Equation.Instance.AddKeyValue("MinAtk", _propertyDict[_key]); |
| | | // Equation.Instance.AddKeyValue("MaxAtk", _propertyDict[_key]); |
| | | // } |
| | | // else if (_key == 24) |
| | | // { |
| | | // Equation.Instance.AddKeyValue("PetMinAtk", _propertyDict[_key]); |
| | | // Equation.Instance.AddKeyValue("PetMaxAtk", _propertyDict[_key]); |
| | | // } |
| | | // else |
| | | // { |
| | | // ulong attrValue = (ulong)_propertyDict[_key]; |
| | | // var fightParm = GetFightPowerParmByAttrId(_key); |
| | | // if (_key == 11) |
| | | // { |
| | | // var playerLv = PlayerDatas.Instance.baseData.LV; |
| | | // var paramConfig = FightPowerParamConfig.Get(playerLv); |
| | | // Equation.Instance.AddKeyValue("AtkSpeedParameter", paramConfig.AtkSpeedParameter); |
| | | // } |
| | | // else |
| | | // { |
| | | // if (fightParm != 0) |
| | | // { |
| | | // attrValue = attrValue * (ulong)fightParm; |
| | | // } |
| | | // } |
| | | // Equation.Instance.AddKeyValue(cfg.Parameter, attrValue); |
| | | // } |
| | | // } |
| | | |
| | | } |
| | | FuncConfigConfig funcCfg = FuncConfigConfig.Get(FightPowerFormula); |
| | | return Equation.Instance.Eval<int>(funcCfg.Numerical1); |
| | | } |
| | | // } |
| | | // FuncConfigConfig funcCfg = FuncConfigConfig.Get(FightPowerFormula); |
| | | // return Equation.Instance.Eval<int>(funcCfg.Numerical1); |
| | | // } |
| | | |
| | | public static int GetFightPowerParmByAttrId(int attrId) |
| | | { |
| | | int playerLv = PlayerDatas.Instance.baseData.LV; |
| | | FightPowerParamConfig paramConfig = FightPowerParamConfig.Get(playerLv); |
| | | PlayerPropertyConfig cfg = PlayerPropertyConfig.Get(attrId); |
| | | if (paramConfig == null || cfg == null) return 0; |
| | | // public static int GetFightPowerParmByAttrId(int attrId) |
| | | // { |
| | | // int playerLv = PlayerDatas.Instance.baseData.LV; |
| | | // FightPowerParamConfig paramConfig = FightPowerParamConfig.Get(playerLv); |
| | | // PlayerPropertyConfig cfg = PlayerPropertyConfig.Get(attrId); |
| | | // if (paramConfig == null || cfg == null) return 0; |
| | | |
| | | switch (cfg.Parameter) |
| | | { |
| | | case "Hit": |
| | | return paramConfig.Hit; |
| | | case "Miss": |
| | | return paramConfig.Miss; |
| | | case "IgnoreDefRate": |
| | | return paramConfig.IgnoreDefRate; |
| | | case "DamChanceDef": |
| | | return paramConfig.DamChanceDef; |
| | | case "FaintRate": |
| | | return paramConfig.FaintRate; |
| | | case "LuckyHitRateReduce": |
| | | return paramConfig.LuckyHitRateReduce; |
| | | case "SkillAtkRate": |
| | | return paramConfig.SkillAtkRate; |
| | | case "SkillAtkRateReduce": |
| | | return paramConfig.SkillAtkRateReduce; |
| | | case "DamagePerPVP": |
| | | return paramConfig.DamagePerPVP; |
| | | case "DamagePerPVPReduce": |
| | | return paramConfig.DamagePerPVPReduce; |
| | | case "DamBackPer": |
| | | return paramConfig.DamBackPer; |
| | | case "IgnoreDefRateReduce": |
| | | return paramConfig.IgnoreDefRateReduce; |
| | | case "FaintDefRate": |
| | | return paramConfig.FaintDefRate; |
| | | case "AtkSpeedParameter": |
| | | return paramConfig.AtkSpeedParameter; |
| | | case "JobAHurtAddPer": |
| | | return paramConfig.JobAHurtAddPer; |
| | | case "JobBHurtAddPer": |
| | | return paramConfig.JobBHurtAddPer; |
| | | case "JobCHurtAddPer": |
| | | return paramConfig.JobCHurtAddPer; |
| | | case "JobAAtkReducePer": |
| | | return paramConfig.JobAAtkReducePer; |
| | | case "JobBAtkReducePer": |
| | | return paramConfig.JobBAtkReducePer; |
| | | case "JobCAtkReducePer": |
| | | return paramConfig.JobCAtkReducePer; |
| | | case "SuperHitRate": |
| | | return paramConfig.SuperHitRate; |
| | | case "LuckyHitRate": |
| | | return paramConfig.LuckyHitRate; |
| | | case "SuperHitRateReduce": |
| | | return paramConfig.SuperHitRateReduce; |
| | | case "FinalHurtPer": |
| | | return paramConfig.FinalHurtPer; |
| | | case "FinalHurtReducePer": |
| | | return paramConfig.FinalHurtReducePer; |
| | | case "NPCHurtAddPer": |
| | | return paramConfig.NPCHurtAddPer; |
| | | case "NormalHurtPer": |
| | | return paramConfig.NormalHurtPer; |
| | | case "FabaoHurtPer": |
| | | return paramConfig.FabaoHurtPer; |
| | | case "AffairSpeedPer": |
| | | return paramConfig.AffairSpeedPer; |
| | | case "FamilyBossHurtPer": |
| | | return paramConfig.FamilyBossHurtPer; |
| | | case "FamilyWarHPPer": |
| | | return paramConfig.FamilyWarHPPer; |
| | | case "FamilyWarAtkPer": |
| | | return paramConfig.FamilyWarAtkPer; |
| | | case "FamilySitExpPer": |
| | | return paramConfig.FamilySitExpPer; |
| | | case "BossFinalHurtPer": |
| | | return paramConfig.BossFinalHurtPer; |
| | | } |
| | | // switch (cfg.Parameter) |
| | | // { |
| | | // case "Hit": |
| | | // return paramConfig.Hit; |
| | | // case "Miss": |
| | | // return paramConfig.Miss; |
| | | // case "IgnoreDefRate": |
| | | // return paramConfig.IgnoreDefRate; |
| | | // case "DamChanceDef": |
| | | // return paramConfig.DamChanceDef; |
| | | // case "FaintRate": |
| | | // return paramConfig.FaintRate; |
| | | // case "LuckyHitRateReduce": |
| | | // return paramConfig.LuckyHitRateReduce; |
| | | // case "SkillAtkRate": |
| | | // return paramConfig.SkillAtkRate; |
| | | // case "SkillAtkRateReduce": |
| | | // return paramConfig.SkillAtkRateReduce; |
| | | // case "DamagePerPVP": |
| | | // return paramConfig.DamagePerPVP; |
| | | // case "DamagePerPVPReduce": |
| | | // return paramConfig.DamagePerPVPReduce; |
| | | // case "DamBackPer": |
| | | // return paramConfig.DamBackPer; |
| | | // case "IgnoreDefRateReduce": |
| | | // return paramConfig.IgnoreDefRateReduce; |
| | | // case "FaintDefRate": |
| | | // return paramConfig.FaintDefRate; |
| | | // case "AtkSpeedParameter": |
| | | // return paramConfig.AtkSpeedParameter; |
| | | // case "JobAHurtAddPer": |
| | | // return paramConfig.JobAHurtAddPer; |
| | | // case "JobBHurtAddPer": |
| | | // return paramConfig.JobBHurtAddPer; |
| | | // case "JobCHurtAddPer": |
| | | // return paramConfig.JobCHurtAddPer; |
| | | // case "JobAAtkReducePer": |
| | | // return paramConfig.JobAAtkReducePer; |
| | | // case "JobBAtkReducePer": |
| | | // return paramConfig.JobBAtkReducePer; |
| | | // case "JobCAtkReducePer": |
| | | // return paramConfig.JobCAtkReducePer; |
| | | // case "SuperHitRate": |
| | | // return paramConfig.SuperHitRate; |
| | | // case "LuckyHitRate": |
| | | // return paramConfig.LuckyHitRate; |
| | | // case "SuperHitRateReduce": |
| | | // return paramConfig.SuperHitRateReduce; |
| | | // case "FinalHurtPer": |
| | | // return paramConfig.FinalHurtPer; |
| | | // case "FinalHurtReducePer": |
| | | // return paramConfig.FinalHurtReducePer; |
| | | // case "NPCHurtAddPer": |
| | | // return paramConfig.NPCHurtAddPer; |
| | | // case "NormalHurtPer": |
| | | // return paramConfig.NormalHurtPer; |
| | | // case "FabaoHurtPer": |
| | | // return paramConfig.FabaoHurtPer; |
| | | // case "AffairSpeedPer": |
| | | // return paramConfig.AffairSpeedPer; |
| | | // case "FamilyBossHurtPer": |
| | | // return paramConfig.FamilyBossHurtPer; |
| | | // case "FamilyWarHPPer": |
| | | // return paramConfig.FamilyWarHPPer; |
| | | // case "FamilyWarAtkPer": |
| | | // return paramConfig.FamilyWarAtkPer; |
| | | // case "FamilySitExpPer": |
| | | // return paramConfig.FamilySitExpPer; |
| | | // case "BossFinalHurtPer": |
| | | // return paramConfig.BossFinalHurtPer; |
| | | // } |
| | | |
| | | return 0; |
| | | } |
| | | // return 0; |
| | | // } |
| | | |
| | | #endregion |
| | | |
| | |
| | | return count; |
| | | } |
| | | |
| | | public static string GetEquipSuitName(int itemId, bool bright = false) |
| | | { |
| | | if (ItemLogicUtility.Instance.IsSuitEquip(itemId)) |
| | | { |
| | | var itemConfig = ItemConfig.Get(itemId); |
| | | return AppendColor(TextColType.Green, EquipModel.GetSuitName(itemConfig.LV), bright); |
| | | } |
| | | return string.Empty; |
| | | } |
| | | // public static string GetEquipSuitName(int itemId, bool bright = false) |
| | | // { |
| | | // if (ItemLogicUtility.Instance.IsSuitEquip(itemId)) |
| | | // { |
| | | // var itemConfig = ItemConfig.Get(itemId); |
| | | // return AppendColor(TextColType.Green, EquipModel.GetSuitName(itemConfig.LV), bright); |
| | | // } |
| | | // return string.Empty; |
| | | // } |
| | | |
| | | public static string GetItemName(int itmeId, bool bright = false) |
| | | { |
| | | var itemConfig = ItemConfig.Get(itmeId); |
| | | if (itemConfig == null) |
| | | { |
| | | return string.Empty; |
| | | } |
| | | return StringUtility.Contact(GetEquipSuitName(itmeId, bright), itemConfig.ItemName); |
| | | } |
| | | // public static string GetItemName(int itmeId, bool bright = false) |
| | | // { |
| | | // var itemConfig = ItemConfig.Get(itmeId); |
| | | // if (itemConfig == null) |
| | | // { |
| | | // return string.Empty; |
| | | // } |
| | | // return StringUtility.Contact(GetEquipSuitName(itmeId, bright), itemConfig.ItemName); |
| | | // } |
| | | |
| | | public static string GetStar(int star) |
| | | { |