Main/System/Battle/BattleConst.cs
@@ -9,6 +9,15 @@ typeof(BattleWin), typeof(StoryBossBattleWin), typeof(ArenaBattleWin), typeof(BoneFieldBattleWin), }; public static Dictionary<string, string> battleNameToWinName = new Dictionary<string, string>() { { "StoryBattleField", "BattleWin" }, { "StoryBossBattleField", "StoryBossBattleWin" }, { "ArenaBattleField", "ArenaBattleWin" }, { "BoneBattleField", "BoneFieldBattleWin" }, }; public const int BattleStartEffectID = 1001; // Example effect ID for battle start