yyl
2025-10-22 b1f98c42a6b859b35c26e0722efb38a6e9c215be
Main/System/Battle/BattleObject/BattleObjMgr.cs
@@ -12,39 +12,118 @@
    private Dictionary<int, BattleObject> redCampDict = new Dictionary<int, BattleObject>();
    private Dictionary<int, BattleObject> blueCampDict = new Dictionary<int, BattleObject>();
    protected Dictionary<int, BattleObject> allBattleObjDict = new Dictionary<int, BattleObject>();
    public Dictionary<int, BattleObject> allBattleObjDict = new Dictionary<int, BattleObject>();
    protected BattleField battleField;
    public void Init(BattleField _battleField, TeamBase _redTeam, TeamBase _blueTeam)
    {
        Release();
        battleField = _battleField;
        CreateTeam(battleField.battleRootNode.redTeamNodeList, redCampDict, _redTeam, BattleCamp.Red);
        CreateTeam(battleField.battleRootNode.blueTeamNodeList, blueCampDict, _blueTeam, BattleCamp.Blue);
    }
        ReloadTeam(_redTeam, BattleCamp.Red);
        ReloadTeam(_blueTeam, BattleCamp.Blue, false);
    }
    protected void CreateTeam(List<GameObject> posNodeList, Dictionary<int, BattleObject> campDict, TeamBase teamBase, BattleCamp _Camp)
    public void ReloadTeam(TeamBase teamBase, BattleCamp _camp, bool active = true)
    {
        var posNodeList = _camp == BattleCamp.Red ? battleField.battleRootNode.redTeamNodeList : battleField.battleRootNode.blueTeamNodeList;
        var campDict = _camp == BattleCamp.Red ? redCampDict : blueCampDict;
        CreateTeam(posNodeList, campDict, teamBase, _camp, active);
    }
    protected void CreateTeam(List<GameObject> posNodeList, Dictionary<int, BattleObject> campDict, TeamBase teamBase, BattleCamp _Camp, bool active)
    {
        DestroyTeam(campDict);
        for (int i = 0; i < teamBase.teamHeros.Length; i++)
        if (teamBase == null)
        {
            TeamHero teamHero = teamBase.teamHeros[i];
            return;
        }
        for (int i = 0; i < teamBase.serverHeroes.Length; i++)
        {
            TeamHero teamHero = teamBase.serverHeroes[i];
            if (teamHero != null)
            {
                BattleObject battleObj = BattleObjectFactory.CreateBattleObject(battleField, posNodeList, teamHero, _Camp);
                allBattleObjDict.Add(battleObj.BattleObjectId, battleObj);
                campDict.Add(teamHero.heroIndex, battleObj);
                battleObj.heroGo.SetActive(active);
                allBattleObjDict.Add(battleObj.ObjID, battleObj);
                campDict.Add(teamHero.positionNum, battleObj);
                battleObj.SetSpeedRatio(battleField.speedRatio);
            }
        }
    }
    
    public BattleObject GetBattleObject(int battleObjId)
    public BattleObject GetBattleObject(int objId)
    {
        if (allBattleObjDict.TryGetValue(battleObjId, out BattleObject battleObj))
        if (allBattleObjDict.TryGetValue(objId, out BattleObject battleObj))
        {
            return battleObj;
        }
        return null;
    }
    public List<BattleObject> GetBattleObjList(BattleCamp _Camp)
    {
        if (_Camp == BattleCamp.Red)
        {
            return redCampList;
        }
        else
        {
            return blueCampList;
        }
    }
    public List<BattleObject> GetBattleObjList(HB427_tagSCUseSkill tagUseSkillAttack)
    {
        List<BattleObject> retList = new List<BattleObject>();
        foreach (var hurt in tagUseSkillAttack.HurtList)
        {
            BattleObject obj = GetBattleObject((int)hurt.ObjID);
            if (null != obj)
            {
                retList.Add(obj);
            }
        }
        return retList;
    }
    public void DestroyTeam(BattleCamp battleCamp)
    {
        Dictionary<int, BattleObject> campDict = battleCamp == BattleCamp.Red ? redCampDict : blueCampDict;
        if (campDict == null)
        {
            return;
        }
        DestroyTeam(campDict);
    }
    public void DestroyObjIds(uint[] objIDs)
    {
        if (objIDs == null || objIDs.Length == 0)
        {
            return;
        }
        foreach (var objID in objIDs)
        {
            if (allBattleObjDict.TryGetValue((int)objID, out BattleObject battleObj))
            {
                if (battleObj.Camp == BattleCamp.Red)
                {
                    redCampDict.Remove(battleObj.teamHero.positionNum);
                }
                else
                {
                    blueCampDict.Remove(battleObj.teamHero.positionNum);
                }
                allBattleObjDict.Remove((int)objID);
                BattleObjectFactory.DestroyBattleObject((int)objID, battleObj);
            }
        }
    }
    protected void DestroyTeam(Dictionary<int, BattleObject> campDict)
@@ -52,20 +131,41 @@
        foreach (var item in campDict)
        {
            BattleObject battleObj = item.Value;
            var positionNum = item.Key;
            if (battleObj != null)
            {
                allBattleObjDict.Remove(battleObj.BattleObjectId);
                BattleObjectFactory.DestroyBattleObject(item.Key, battleObj);
                allBattleObjDict.Remove(battleObj.ObjID);
                BattleObjectFactory.DestroyBattleObject(battleObj.ObjID, battleObj);
            }
        }
        campDict.Clear();
    }
    public void Release()
    //  空闲状态
    public virtual void HaveRest(BattleCamp _Camp)
    {
        //  休息状态
        if (_Camp == BattleCamp.Red)
        {
            foreach (var item in redCampDict.Values)
            {
                item.HaveRest();
            }
        }
        else
        {
            foreach (var item in blueCampDict.Values)
            {
                item.HaveRest();
            }
        }
    }
    public virtual void Release()
    {
        DestroyTeam(redCampDict);
        DestroyTeam(blueCampDict);
        allBattleObjDict.Clear();
    }
    public void Run()
@@ -127,7 +227,29 @@
        return blueCampList;
    }
#if UNITY_EDITOR
    public BattleObject GetBattleObjectByIndex(BattleCamp camp, int selfIndex)
    {
        if (camp == BattleCamp.Red)
        {
            redCampDict.TryGetValue(selfIndex, out BattleObject battleObj);
            return battleObj;
        }
        else
        {
            blueCampDict.TryGetValue(selfIndex, out BattleObject battleObj);
            return battleObj;
        }
    }
    public void SetSpeedRatio(float ratio)
    {
        foreach (var obj in allBattleObjDict.Values)
        {
            obj.SetSpeedRatio(ratio);
        }
    }
#if UNITY_EDITOR_STOP_USING
    public void ReviveAll()
    {
        foreach (var kv in allBattleObjDict)
@@ -168,7 +290,7 @@
                //暂时没有召唤物
                // 放在第7格的BOSS后排的。。位置放在正中间
                // a)前排,1、2、3号为前排,前排全部阵亡后,4、5、6号即是前排也是后排 7其实也是后排
                List<BattleObject> frontList = new List<BattleObject>(from BO in returnList where BO.teamHero.heroIndex < 3 && !BO.IsDead() select BO);
                List<BattleObject> frontList = new List<BattleObject>(from BO in returnList where BO.teamHero.positionNum < 3 && !BO.IsDead() select BO);
                if (frontList.Count == 0)
                {
                    frontList.AddRange(returnList);
@@ -176,7 +298,7 @@
                returnList = frontList;                
                break;
            case SkillTargetRangeType.Back:
                List<BattleObject> backList = new List<BattleObject>(from BO in returnList where BO.teamHero.heroIndex >= 3 && !BO.IsDead() select BO);
                List<BattleObject> backList = new List<BattleObject>(from BO in returnList where BO.teamHero.positionNum >= 3 && !BO.IsDead() select BO);
                if (backList.Count == 0)
                {
                    backList.AddRange(returnList);