yyl
2025-10-22 b1f98c42a6b859b35c26e0722efb38a6e9c215be
Main/System/Battle/BattleObject/BattleObject.cs
@@ -127,6 +127,8 @@
        motionBase.Release();
        motionBase = null;
        buffMgr.Release();
        buffMgr = null;
        teamHero = null;
        ObjID = 0;
@@ -269,10 +271,28 @@
    }
    public virtual void Hurt(List<long> damageValues, long _totalDamage,
        HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, SkillConfig skillConfig, bool isLastHit,
        HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, SkillConfig skillConfig, int hitIndex,
        BattleDrops battleDrops, HB422_tagMCTurnFightObjDead deadPack)
    {
        BattleDmgInfo dmgInfo = PopDamage(damageValues, _totalDamage, hurt, skillConfig);
        bool isLastHit = hitIndex >= skillConfig.DamageDivide.Length - 1;
        bool firstHit = hitIndex == 0;
        BattleDmgInfo dmgInfo = PopDamage(damageValues, _totalDamage, hurt, skillConfig, isLastHit);
        //  这里
        if (dmgInfo.IsType(DamageType.Dodge))
        {
            if (isLastHit)
            {
                DodgeFinishAction dodgeFinish = new DodgeFinishAction(battleField, this);
                battleField.recordPlayer.InsertRecord(dodgeFinish);
            }
            if (firstHit)
            {
                OnDodgeBegin();
            }
        }
        bool isFatalAttack = (null != deadPack) && isLastHit;
@@ -307,7 +327,7 @@
    }
    const float pingpongTime = 0.2f;
    const float pingpongTime = 0.4f;
    //  闪避开始
    public virtual void OnDodgeBegin()
    {
@@ -368,16 +388,9 @@
    }
    // 伤害还要看 是否闪避 暴击 and so on 需要有一个DamageType 服务器应该会给
    protected virtual BattleDmgInfo PopDamage(List<long> damageValues, long _totalDamage, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, SkillConfig skillConfig)
    protected virtual BattleDmgInfo PopDamage(List<long> damageValues, long _totalDamage, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, SkillConfig skillConfig, bool isLastHit)
    {
        BattleDmgInfo battleDmgInfo = new BattleDmgInfo(battleField.guid, damageValues, this, hurt, skillConfig);
        if (battleDmgInfo.IsType(DamageType.Dodge))
        {
            OnDodgeBegin();
            DodgeFinishAction dodgeFinish = new DodgeFinishAction(battleField, this);
            battleField.recordPlayer.InsertRecord(dodgeFinish);
        }
        BattleDmgInfo battleDmgInfo = new BattleDmgInfo(battleField.guid, damageValues, this, hurt, skillConfig, isLastHit);
        int currentHurtHp = 0;
        for (int i = 0; i < damageValues.Count; i++)