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|  |  |  | public override void OnMiddleFrameEnd(int times, int hitIndex) | 
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|  |  |  | { | 
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|  |  |  | int mainTargetIndex = BattleUtility.GetMainTargetPositionNum(caster, tagUseSkillAttack.HurtList.ToList(), skillConfig); | 
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|  |  |  | BattleCamp battleCamp = skillConfig.TagFriendly == 1 ? caster.Camp : caster.GetEnemyCamp(); | 
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|  |  |  | RectTransform targetTransform = caster.battleField.GetTeamNode(battleCamp, mainTargetIndex); | 
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|  |  |  | if (skillConfig.ExplosionEffectId > 0) | 
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|  |  |  | { | 
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|  |  |  | caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.ExplosionEffectId, targetTransform, caster.Camp); | 
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|  |  |  | } | 
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|  |  |  | if (skillConfig.ExplosionEffect2 > 0) | 
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|  |  |  | { | 
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|  |  |  | caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.ExplosionEffect2, targetTransform, caster.Camp); | 
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|  |  |  | } | 
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|  |  |  | for (int i = 0; i < tagUseSkillAttack.HurtList.Length; i++) | 
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|  |  |  | { | 
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|  |  |  | var hurt = tagUseSkillAttack.HurtList[i]; | 
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|  |  |  | continue; | 
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|  |  |  | } | 
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|  |  |  | if (skillConfig.ExplosionEffectId > 0) | 
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|  |  |  | { | 
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|  |  |  | caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffectId, target.heroGo.transform, target.Camp); | 
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|  |  |  | } | 
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|  |  |  |  | 
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|  |  |  | if (skillConfig.ExplosionEffect2 > 0) | 
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|  |  |  | { | 
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|  |  |  | caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffect2, target.heroGo.transform, target.Camp); | 
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|  |  |  | } | 
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|  |  |  | if (skillConfig.ExplosionEffect3 > 0) | 
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|  |  |  | { | 
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|  |  |  | caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffect3, target.heroGo.transform, target.Camp); | 
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|  |  |  | caster.battleField.battleEffectMgr.PlayEffect(target, skillConfig.ExplosionEffect3, target.heroGo.transform, caster.Camp); | 
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|  |  |  | } | 
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|  |  |  | if (skillConfig.ExplosionEffect4 > 0) | 
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|  |  |  | { | 
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|  |  |  | caster.battleField.battleEffectMgr.PlayEffect(target, skillConfig.ExplosionEffect4, target.heroGo.transform, caster.Camp); | 
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|  |  |  | } | 
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|  |  |  | } | 
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