|  |  |  | 
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|  |  |  |  | 
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|  |  |  | } | 
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|  |  |  |  | 
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|  |  |  | //  技能动作第一帧 | 
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|  |  |  | //  不用理会回调 | 
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|  |  |  | public override void Play(Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> _onHit) | 
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|  |  |  | { | 
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|  |  |  | // 播放技能特效 | 
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|  |  |  | BattleEffectPlayer battleEffectPlayer = caster.battleField.battleEffectMgr.PlayEffect( | 
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|  |  |  | caster.ObjID, | 
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|  |  |  | skillConfig.EffectId, | 
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|  |  |  | caster.heroGo.transform | 
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|  |  |  | ); | 
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|  |  |  | } | 
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|  |  |  |  | 
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|  |  |  |  | 
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|  |  |  | public override void Run() | 
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|  |  |  | { | 
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|  |  |  | base.Run(); | 
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|  |  |  | } | 
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|  |  |  |  | 
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|  |  |  | public override void OnMiddleFrameEnd(int times, int hitIndex) | 
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|  |  |  | { | 
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|  |  |  | BattleDebug.LogError($" NormalSkillEffect OnMiddleFrameEnd times : {times}, hitIndex : {hitIndex}"); | 
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|  |  |  |  | 
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|  |  |  | int mainTargetIndex = BattleUtility.GetMainTargetPositionNum(caster, tagUseSkillAttack.HurtList.ToList(), skillConfig); | 
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|  |  |  |  | 
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|  |  |  | BattleCamp battleCamp = skillConfig.TagFriendly == 1 ? caster.Camp : caster.GetEnemyCamp(); | 
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|  |  |  |  | 
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|  |  |  | RectTransform targetTransform = caster.battleField.GetTeamNode(battleCamp, mainTargetIndex); | 
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|  |  |  |  | 
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|  |  |  | if (skillConfig.ExplosionEffectId > 0) | 
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|  |  |  | { | 
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|  |  |  | caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.ExplosionEffectId, targetTransform, caster.Camp); | 
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|  |  |  | } | 
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|  |  |  |  | 
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|  |  |  | if (skillConfig.ExplosionEffect2 > 0) | 
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|  |  |  | { | 
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|  |  |  | caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.ExplosionEffect2, targetTransform, caster.Camp); | 
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|  |  |  | } | 
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|  |  |  |  | 
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|  |  |  | for (int i = 0; i < tagUseSkillAttack.HurtList.Length; i++) | 
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|  |  |  | { | 
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|  |  |  | var hurt = tagUseSkillAttack.HurtList[i]; | 
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|  |  |  | BattleObject target = caster.battleField.battleObjMgr.GetBattleObject((int)hurt.ObjID); | 
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|  |  |  | if (target == null) | 
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|  |  |  | { | 
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|  |  |  | BattleDebug.LogError("特效目标为空 target == null ObjId : " + hurt.ObjID); | 
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|  |  |  | Debug.LogError("特效目标为空 target == null ObjId : " + hurt.ObjID); | 
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|  |  |  | continue; | 
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|  |  |  | } | 
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|  |  |  |  | 
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|  |  |  | /*var effect1 = */ | 
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|  |  |  | caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffectId, target.heroGo.transform); | 
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|  |  |  | /*var effect2 = */ | 
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|  |  |  | caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffect2, target.heroGo.transform); | 
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|  |  |  | // if (effect1 != null) | 
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|  |  |  | // { | 
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|  |  |  | //     effect1.transform.localRotation = effectTrans.localRotation; | 
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|  |  |  | // } | 
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|  |  |  | // if (effect2 != null) | 
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|  |  |  | // { | 
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|  |  |  | //     effect2.transform.localRotation = effectTrans.localRotation; | 
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|  |  |  | // } | 
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|  |  |  | if (skillConfig.ExplosionEffect3 > 0) | 
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|  |  |  | { | 
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|  |  |  | caster.battleField.battleEffectMgr.PlayEffect(target, skillConfig.ExplosionEffect3, target.heroGo.transform, caster.Camp); | 
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|  |  |  | } | 
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|  |  |  | if (skillConfig.ExplosionEffect4 > 0) | 
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|  |  |  | { | 
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|  |  |  | caster.battleField.battleEffectMgr.PlayEffect(target, skillConfig.ExplosionEffect4, target.heroGo.transform, caster.Camp); | 
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|  |  |  | } | 
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|  |  |  | } | 
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|  |  |  |  | 
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|  |  |  | //  为什么没触发 | 
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|  |  |  | onHit?.Invoke(hitIndex, tagUseSkillAttack.HurtList.ToList()); | 
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|  |  |  | isFinish = true; | 
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|  |  |  | } | 
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|  |  |  |  | 
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|  |  |  | public override void OnMiddleFrameStart(int times) | 
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|  |  |  | /// <summary> | 
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|  |  |  | /// 后摇结束 | 
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|  |  |  | /// </summary> | 
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|  |  |  | public override void OnFinalFrameEnd() | 
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|  |  |  | { | 
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|  |  |  |  | 
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|  |  |  | base.OnFinalFrameEnd(); | 
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|  |  |  | isFinish = true; | 
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|  |  |  | } | 
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|  |  |  | } | 
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