Main/Utility/ComponentExtersion.cs
@@ -294,7 +294,7 @@ _textImage.sprite = sprite; } //通过图片名加载 //通过图片名加载, 如物品表 技能表等,节省在Icon表做多余配置 public static void SetOrgSprite(this Image _image, string iconName, string folderName = "icon") { if (_image == null) @@ -321,4 +321,15 @@ } } public static void SetTexture2D(this RawImage _image, string _id) { if (_image == null) { return; } var texture = UILoader.LoadTexture2D(_id); _image.texture = texture; } }