Main/Main.cs
@@ -120,6 +120,21 @@ ClearGameData(); //销毁所有战场 BattleManager.Instance.DestroyAllBattleField(); //游戏内日志关闭 #if !UNITY_EDITOR if (File.Exists(Directory.GetParent(Application.persistentDataPath) + "/Debug") || LocalSave.GetString("#@#BrancH") != string.Empty) { Debug.unityLogger.logEnabled = true; } else { Debug.unityLogger.logEnabled = false; } #endif } private static void ReleaseMgrs()