hch
2025-10-11 b5fab39690e280532b7a81e49a9058f7e8510a44
Main/Core/GameEngine/Launch/AssetBundleInitTask.cs
@@ -15,7 +15,7 @@
        LaunchInHot.m_CurrentStage = LaunchStage.AssetBundleInit;
        duration = Mathf.Max(0.5f, expectTime);
        if (!AssetSource.allFromEditor)
        if (AssetSource.isUseAssetBundle)
        {
            AssetBundleUtility.Instance.Initialize();
            done = false;
@@ -30,7 +30,6 @@
    public override void End()
    {
        expectTime = timer; 
        //  TODO YYL
        // UILoader.LoadWindowAsync("LaunchBackGroundWin", null);
        Debug.LogFormat("{0}执行时长:{1};", this.GetType().Name, timer);
    }