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| | | //--------------------------------------------------------
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| | | // [Author]: 第二世界
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| | | // [Author]: 玩个游戏
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| | | // [ Date ]: Monday, July 31, 2017
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| | | //--------------------------------------------------------
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| | | using UnityEngine;
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| | |
| | | [SerializeField] Button m_ViewDetails;
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| | |
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| | | [SerializeField] ItemType m_ItemType = ItemType.Rewards;
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| | |
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| | | EquipSuitEffect m_EquipSuitEffect;
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| | | EquipSuitEffect equipSuitEffect
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| | | {
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| | | get
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| | | {
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| | | if (m_EquipSuitEffect == null)
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| | | {
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| | | m_EquipSuitEffect = EquipSuitEffect.Create(transform as RectTransform);
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| | | }
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| | | return m_EquipSuitEffect;
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| | | }
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| | | }
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| | |
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| | | //物品基础特效(物品表)
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| | | ItemBaseEffect m_ItemBaseEffect;
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| | |
| | | backGround.SetItemBackGround(itemQuality != 0 ? itemQuality : itemInfo.ItemColor, itemInfo.QualityEchoType);
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| | | }
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| | |
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| | | equipSuitEffect.Display(itemId);
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| | | itemBaseEffect.Display(itemId);
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| | | }
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| | | catch (Exception e)
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| | |
| | | Rewards,
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| | | Use,
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| | | }
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| | | } |
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| | | }
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