Main/System/Battle/SkillEffect/SkillEffect.cs
@@ -78,6 +78,14 @@ return isFinish && isFinishFrameEnd; } #if UNITY_EDITOR /// <summary>卡死诊断用:打印 SkillEffect 内部 isFinish / isFinishFrameEnd 等标志位。</summary> public virtual string DumpState() { return $"{GetType().Name} isFinish={isFinish} isFinishFrameEnd={isFinishFrameEnd}"; } #endif public virtual void ForceFinished() { isFinish = true;