| | |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | using System; |
| | | namespace vnxbqy.UI |
| | | |
| | | |
| | | //只用于Text组件,补充设置文本,读取的是Y.语言表;游戏运行会设置文本内容 |
| | | public class UITextReplace : MonoBehaviour |
| | | { |
| | | //只用于Text组件,补充设置文本,读取的是Y.语言表;游戏运行会设置文本内容 |
| | | public class UITextReplace : MonoBehaviour |
| | | { |
| | | [SerializeField] string language; |
| | | [SerializeField] string language; |
| | | |
| | | private void Awake() |
| | | { |
| | | var textObj = this.transform.GetComponent<Text>(); |
| | | if (textObj == null) |
| | | return; |
| | | private void Awake() |
| | | { |
| | | var textObj = this.transform.GetComponent<Text>(); |
| | | if (textObj == null) |
| | | return; |
| | | |
| | | textObj.text = Language.Get(language); |
| | | } |
| | | |
| | | textObj.text = Language.Get(language); |
| | | } |
| | | |
| | | } |