| | |
| | | using System.Collections; |
| | | using UnityEngine.UI; |
| | | |
| | | namespace vnxbqy.UI { |
| | | |
| | | [RequireComponent(typeof(Image))] |
| | | public class SpriteEffect:MonoBehaviour { |
| | | [RequireComponent(typeof(Image))] |
| | | public class SpriteEffect:MonoBehaviour { |
| | | |
| | | [SerializeField] |
| | | Effect m_Effect = Effect.None; |
| | | [SerializeField] |
| | | Effect m_Effect = Effect.None; |
| | | |
| | | CanvasAddition m_CanvasAddition; |
| | | public CanvasAddition canvasAddition { |
| | | get { |
| | | return this.m_CanvasAddition ?? (this.m_CanvasAddition = this.GetComponentInParent<CanvasAddition>()); |
| | | CanvasAddition m_CanvasAddition; |
| | | public CanvasAddition canvasAddition { |
| | | get { |
| | | return this.m_CanvasAddition ?? (this.m_CanvasAddition = this.GetComponentInParent<CanvasAddition>()); |
| | | } |
| | | } |
| | | |
| | | Image m_Image; |
| | | public Image image { |
| | | get { |
| | | return m_Image ?? (m_Image = this.AddMissingComponent<Image>()); |
| | | } |
| | | } |
| | | |
| | | Material m_TwinkleMaterial; |
| | | Material twinleMaterial { |
| | | get { |
| | | return m_TwinkleMaterial??(m_TwinkleMaterial=MaterialUtility.GetDefaultSpriteGrayMaterial()); |
| | | } |
| | | } |
| | | |
| | | |
| | | |
| | | private void OnEnable() { |
| | | if(this.image != null) { |
| | | switch(this.m_Effect) { |
| | | case Effect.Gray: |
| | | this.image.material = canvasAddition.spriteGrayMaterial; |
| | | break; |
| | | case Effect.Twinkle: |
| | | this.image.material = this.canvasAddition.spriteGrayMaterial; |
| | | break; |
| | | case Effect.None: |
| | | this.image.material = null; |
| | | break; |
| | | default: |
| | | break; |
| | | } |
| | | } |
| | | } |
| | | |
| | | Image m_Image; |
| | | public Image image { |
| | | get { |
| | | return m_Image ?? (m_Image = this.AddMissingComponent<Image>()); |
| | | } |
| | | } |
| | | |
| | | Material m_TwinkleMaterial; |
| | | Material twinleMaterial { |
| | | get { |
| | | return m_TwinkleMaterial??(m_TwinkleMaterial=MaterialUtility.GetDefaultSpriteGrayMaterial()); |
| | | } |
| | | } |
| | | |
| | | |
| | | |
| | | private void OnEnable() { |
| | | if(this.image != null) { |
| | | switch(this.m_Effect) { |
| | | case Effect.Gray: |
| | | this.image.material = canvasAddition.spriteGrayMaterial; |
| | | break; |
| | | case Effect.Twinkle: |
| | | this.image.material = this.canvasAddition.spriteGrayMaterial; |
| | | break; |
| | | case Effect.None: |
| | | this.image.material = null; |
| | | break; |
| | | default: |
| | | break; |
| | | } |
| | | } |
| | | } |
| | | |
| | | public enum Effect { |
| | | None, |
| | | Gray, |
| | | Twinkle, |
| | | } |
| | | |
| | | public enum Effect { |
| | | None, |
| | | Gray, |
| | | Twinkle, |
| | | } |
| | | |
| | | } |
| | | |
| | | |
| | | |
| | | |