yyl
2025-06-09 b9751b2f076ee050fe5b685e91ae4fc4469b1015
Main/Component/UI/Decorate/Graph/OffsetImage2.cs
@@ -7,69 +7,66 @@
using UnityEngine.UI;
using System.Collections.Generic;
namespace vnxbqy.UI {
    public class OffsetImage2:Text {
public class OffsetImage2:Text {
        [SerializeField]
        Vector2 m_Offset;
        public Vector2 offset {
            get {
                return m_Offset;
            }
            set {
                m_Offset = value;
            }
    [SerializeField]
    Vector2 m_Offset;
    public Vector2 offset {
        get {
            return m_Offset;
        }
        protected override void OnPopulateMesh(VertexHelper toFill) {
            base.OnPopulateMesh(toFill);
            List<UIVertex> vertexs = new List<UIVertex>();
            toFill.GetUIVertexStream(vertexs);
            if(vertexs == null || vertexs.Count == 0) {
                return;
            }
            toFill.Clear();
            var newVertexs = new List<UIVertex>();
            var index = 1 * 6 - 1;
            for(int i = 0;i < vertexs.Count;i++) {
                var vertex = vertexs[i];
                if(i == index) {
                    newVertexs.AddRange(AddHexgon(vertexs[i - 5].position,new Vector2(offset.x,font.fontSize),Color.white));
                }
                if(i > index) {
                    var position = vertex.position + new Vector3(offset.x,offset.y,0);
                    vertex.position = position;
                }
                newVertexs.Add(vertex);
            }
         var aaa=   this.cachedTextGenerator.verts;
            toFill.AddUIVertexTriangleStream(newVertexs);
            LayoutRebuilder.MarkLayoutForRebuild(this.rectTransform);
        }
        private UIVertex[] AddHexgon(Vector3 _startPosition,Vector2 _offset,Color _color) {
            var hexgon = new UIVertex[4];
            var positions = new Vector3[4];
            positions[0] = _startPosition;
            positions[1] = _startPosition + new Vector3(_offset.x,0,0);
            positions[2] = _startPosition + new Vector3(_offset.x,-_offset.y,0);
            positions[3] = _startPosition + new Vector3(0,-_offset.y,0);
            for(int i = 0;i < 4;i++) {
                hexgon[i] = UIUtility.PackageUIVertexUV1(positions[i],Vector2.zero,_color);
            }
            return hexgon;
        set {
            m_Offset = value;
        }
    }
    protected override void OnPopulateMesh(VertexHelper toFill) {
        base.OnPopulateMesh(toFill);
        List<UIVertex> vertexs = new List<UIVertex>();
        toFill.GetUIVertexStream(vertexs);
        if(vertexs == null || vertexs.Count == 0) {
            return;
        }
        toFill.Clear();
        var newVertexs = new List<UIVertex>();
        var index = 1 * 6 - 1;
        for(int i = 0;i < vertexs.Count;i++) {
            var vertex = vertexs[i];
            if(i == index) {
                newVertexs.AddRange(AddHexgon(vertexs[i - 5].position,new Vector2(offset.x,font.fontSize),Color.white));
            }
            if(i > index) {
                var position = vertex.position + new Vector3(offset.x,offset.y,0);
                vertex.position = position;
            }
            newVertexs.Add(vertex);
        }
        var aaa=   this.cachedTextGenerator.verts;
        toFill.AddUIVertexTriangleStream(newVertexs);
        LayoutRebuilder.MarkLayoutForRebuild(this.rectTransform);
    }
    private UIVertex[] AddHexgon(Vector3 _startPosition,Vector2 _offset,Color _color) {
        var hexgon = new UIVertex[4];
        var positions = new Vector3[4];
        positions[0] = _startPosition;
        positions[1] = _startPosition + new Vector3(_offset.x,0,0);
        positions[2] = _startPosition + new Vector3(_offset.x,-_offset.y,0);
        positions[3] = _startPosition + new Vector3(0,-_offset.y,0);
        for(int i = 0;i < 4;i++) {
            hexgon[i] = UIUtility.PackageUIVertexUV1(positions[i],Vector2.zero,_color);
        }
        return hexgon;
    }
@@ -77,3 +74,4 @@