lcy
2026-03-12 b97ca7fc69d2cddeaf1af2d4e59ba4b413034784
Main/ResModule/BuiltInLoader.cs
@@ -88,7 +88,7 @@
        if (!AssetSource.isUseAssetBundle)
        {
#if UNITY_EDITOR
            var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Musics/", name, AUDIO_EXTENSION);
            var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Musics/", name, ".mp3");
            audioClip = UnityEditor.AssetDatabase.LoadAssetAtPath<AudioClip>(path);
#endif
        }