Main/Component/UI/Effect/BattleEffectPlayer.cs
@@ -432,7 +432,7 @@ } // 从特效预制体池获取特效 pool = GameObjectPoolManager.Instance.RequestPool(effectPrefab); pool = GameObjectPoolManager.Instance.GetPool(effectPrefab); effectTarget = pool.Request(); // 设置父节点和位置 effectTarget.transform.SetParent(transform);