Main/System/Horse/HorseController.cs
@@ -34,7 +34,7 @@ this.transform.localScale = Vector3.one * scale; onComplete = _onComplete; pool = GameObjectPoolManager.Instance.RequestPool(UILoader.LoadPrefab("UIHorse")); pool = GameObjectPoolManager.Instance.GetPool(UILoader.LoadPrefab("UIHorse")); if (!transform.gameObject.activeSelf) {