Main/System/Battle/Motion/MotionBase.cs
@@ -224,6 +224,13 @@
        updateLocalHandler = () =>
        {
            if (skillBase.IsFinished())
            {
                isPlaySkillAnimation = false;
                RemoveRunAction(updateLocalHandler);
                return;
            }
            float frame = (skillTrackEntry.TrackTime * skillTrackEntry.TimeScale * (float)BattleConst.skillMotionFps);
            if (currentTrackEntry != skillTrackEntry)