Main/System/Battle/Motion/MotionBase.cs
@@ -224,6 +224,13 @@ updateLocalHandler = () => { if (skillBase.IsFinished()) { isPlaySkillAnimation = false; RemoveRunAction(updateLocalHandler); return; } float frame = (skillTrackEntry.TrackTime * skillTrackEntry.TimeScale * (float)BattleConst.skillMotionFps); if (currentTrackEntry != skillTrackEntry)