hch
2025-07-30 bae41593e19d32046f77ed1f036089e015380b99
Main/System/Battle/SkillEffect/NormalSkillEffect.cs
@@ -14,71 +14,70 @@
    public NormalSkillEffect(SkillConfig _skillConfig, BattleObject _caster, H0604_tagUseSkillAttack _tagUseSkillAttack)
        : base(_skillConfig, _caster, _tagUseSkillAttack)
    {
    }
    public override void Play(Action<int, List<H0604_tagUseSkillAttack.tagSkillHurtObj>> _onHit)
    {
        Action<int, List<H0604_tagUseSkillAttack.tagSkillHurtObj>> onHitFormation = (_hitIndex, _hurtList) =>
        {
            _onHit?.Invoke(_hitIndex, tagUseSkillAttack.HurtList.ToList());
        };
        // // 特效炸开在阵容的中间的回调
        // Action<int, List<H0604_tagUseSkillAttack.tagSkillHurtObj>> onHitLineUpCenter = (_hitIndex, _hurtList) =>
        // {
        //     _onHit?.Invoke(_hitIndex, tagUseSkillAttack.HurtList.ToList());
        // };
        if (skillConfig.effectAnchor == SkillEffectAnchor.Caster)
        {
            CastInTarget(caster.heroGo.transform as RectTransform, onHitFormation);
        }
        else if (skillConfig.effectAnchor == SkillEffectAnchor.Target)
        {
            if (tagUseSkillAttack == null || tagUseSkillAttack.HurtList.Length <= 0)
            {
                Debug.LogError("没有目标 tagUseSkillAttack.HurtList.Length <= 0");
                _onHit?.Invoke(0, default);
                return;
            }
        // if (skillConfig.effectAnchor == SkillEffectAnchor.Caster)
        // {
        //     CastInTarget(caster.heroGo.transform as RectTransform, onHitLineUpCenter);
        // }
        // else if (skillConfig.effectAnchor == SkillEffectAnchor.Target)
        // {
        //     if (tagUseSkillAttack == null || tagUseSkillAttack.HurtList.Length <= 0)
        //     {
        //         Debug.LogError("没有目标 tagUseSkillAttack.HurtList.Length <= 0");
        //         _onHit?.Invoke(0, default);
        //         return;
        //     }
            foreach (var hurt in tagUseSkillAttack.HurtList)
            {
                BattleObject target = caster.battleField.battleObjMgr.GetBattleObject((int)hurt.ObjID);
                if (target == null)
                {
                    Debug.LogError("特效目标为空 target == null ObjId : " + hurt.ObjID);
                    continue;
                }
        //     foreach (var hurt in tagUseSkillAttack.HurtList)
        //     {
        //         BattleObject target = caster.battleField.battleObjMgr.GetBattleObject((int)hurt.ObjID);
        //         if (target == null)
        //         {
        //             Debug.LogError("特效目标为空 target == null ObjId : " + hurt.ObjID);
        //             continue;
        //         }
                CastInTarget(target.heroGo.transform as RectTransform, (index, list) => _onHit(0, new List<H0604_tagUseSkillAttack.tagSkillHurtObj>() { hurt }));
            }
        }
        else if (skillConfig.effectAnchor == SkillEffectAnchor.AlliesCenter)
        {
            CastInTarget(caster.battleField.GetTeamNode(caster.Camp), onHitFormation);
        }
        else if (skillConfig.effectAnchor == SkillEffectAnchor.EnemiesCenter)
        {
            CastInTarget(caster.battleField.GetTeamNode(caster.Camp == BattleCamp.Blue ? BattleCamp.Red : BattleCamp.Blue), onHitFormation);
        }
        else
        {
            Debug.LogError("未知的技能特效锚点类型: " + skillConfig.effectAnchor);
        }
        //         CastInTarget(target.heroGo.transform as RectTransform, (index, list) => _onHit(0, new List<H0604_tagUseSkillAttack.tagSkillHurtObj>() { hurt }));
        //     }
        // }
        // else if (skillConfig.effectAnchor == SkillEffectAnchor.AlliesCenter)
        // {
        //     CastInTarget(caster.battleField.GetTeamNode(caster.Camp), onHitLineUpCenter);
        // }
        // else if (skillConfig.effectAnchor == SkillEffectAnchor.EnemiesCenter)
        // {
        //     CastInTarget(caster.battleField.GetTeamNode(caster.Camp == BattleCamp.Blue ? BattleCamp.Red : BattleCamp.Blue), onHitLineUpCenter);
        // }
        // else
        // {
        //     Debug.LogError("未知的技能特效锚点类型: " + skillConfig.effectAnchor);
        // }
    }
    protected void CastInTarget(RectTransform target, Action<int, List<H0604_tagUseSkillAttack.tagSkillHurtObj>> _onHit)
    {
        EffectPlayer effectPlayer = caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.EffectId, caster.effectNode);
        // EffectPlayer effectPlayer = caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.EffectId, caster.effectNode);
        effectPlayer.Play();
        // RectTransform effectTrans = effectPlayer.transform as RectTransform;
        RectTransform effectTrans = effectPlayer.transform as RectTransform;
        // _onHit?.Invoke(0, null);
        _onHit?.Invoke(0, null);
        //  销毁自身上的特效应该是等特效播放完毕之后
        // caster.battleField.battleEffectMgr.RemoveEffect(skillConfig.EffectId, effectPlayer);
        //  播放受击特效
        caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.ExplotionEffectId, target).Play();
        // //  销毁自身上的特效应该是等特效播放完毕之后
        // // caster.battleField.battleEffectMgr.RemoveEffect(skillConfig.EffectId, effectPlayer);
        // //  播放受击特效
        // caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.ExplotionEffectId, target);
    }