hch
2025-07-30 bae41593e19d32046f77ed1f036089e015380b99
Main/System/Battle/SkillEffect/SkillEffect.cs
@@ -15,35 +15,10 @@
        tagUseSkillAttack = _tagUseSkillAttack;
    }
    public Action OnHit; // 表现到达目标时回调
    //  
    public virtual void Play(Action<int, List<H0604_tagUseSkillAttack.tagSkillHurtObj>> _onHit)
    {
        // OnHit = _onHit;
        // switch (skillConfig.effectType)
        // {
        //     case SkillEffectType.StageEffect:
        //         Debug.LogError("播放场景特效");
        //         break;
        //     case SkillEffectType.Bullet:
        //         // 伪代码:表现子弹飞行
        //         Debug.Log("播放子弹特效");
        //         // 到达目标时
        //         OnHit?.Invoke();
        //         break;
        //     case SkillEffectType.Direct:
        //         // 伪代码:直接在目标身上播放特效
        //         Debug.Log("播放直接特效");
        //         OnHit?.Invoke();
        //         break;
        //     case SkillEffectType.BuffEffect:
        //         // 伪代码:播放持续特效
        //         Debug.Log("播放Buff特效");
        //         break;
        //     default:
        //         break;
        // }
    }
    public virtual void Run()