| | |
| | | |
| | | } |
| | | |
| | | public override async UniTask Init(int MapID, int FuncLineID, JsonData _extendData, |
| | | public override void Init(int MapID, int FuncLineID, JsonData _extendData, |
| | | List<TeamBase> _redTeamList, List<TeamBase> _blueTeamList, byte turnMax) |
| | | { |
| | | await base.Init(MapID, FuncLineID, extendData, _redTeamList, _blueTeamList, turnMax); |
| | | base.Init(MapID, FuncLineID, extendData, _redTeamList, _blueTeamList, turnMax); |
| | | |
| | | chapter = FuncLineID / 10000; |
| | | wave = MapID == 1 ? FuncLineID % 100 : 1;//第几波怪 |
| | |
| | | if (UIManager.Instance.IsOpened<GuildAtkDefBatBattleWin>()) |
| | | { |
| | | UIManager.Instance.CloseWindow<GuildAtkDefBatBattleWin>(); |
| | | UIManager.Instance.OpenWindowAsync<GuildAtkDefBatBattlePanelWin>().Forget(); |
| | | UIManager.Instance.OpenWindow<GuildAtkDefBatBattlePanelWin>(); |
| | | } |
| | | } |
| | | |
| | |
| | | GuildAtkDefBatBattleWin fsBattleWin = UIManager.Instance.GetUI<GuildAtkDefBatBattleWin>();// as FullScreenBattleWin; |
| | | if (null == fsBattleWin) |
| | | { |
| | | fsBattleWin = await UIManager.Instance.OpenWindowAsync<GuildAtkDefBatBattleWin>(); |
| | | fsBattleWin = UIManager.Instance.OpenWindow<GuildAtkDefBatBattleWin>(); |
| | | } |
| | | fsBattleWin.SetBattleField(this); |
| | | if (UIManager.Instance.IsOpened<GuildAtkDefBatBattlePanelWin>()) |