| | |
| | | // 设置坐骑和角色模型 |
| | | int horseSkinID = HorseManager.Instance.GetOtherPlayerHorseSkinID((int)mem.EquipShowSwitch); |
| | | int heroSkinID = ResolveHeroSkinID((int)mem.ModelMark, (int)mem.Job); |
| | | horseModel.Create(horseSkinID, heroSkinID, 0.8f).Forget(); |
| | | horseModel.Create(horseSkinID, heroSkinID, 0.8f); |
| | | } |
| | | |
| | | // uIEffectPlayer:完全击败显示,未完全击败隐藏(与horseModel相反) |
| | |
| | | wallRect.SetActive(showWall); |
| | | |
| | | // 官职与称号 |
| | | officialTitleCell.InitUI(mem.RealmLV, (int)mem.TitleID).Forget(); |
| | | officialTitleCell.InitUI(mem.RealmLV, (int)mem.TitleID); |
| | | |
| | | // 名字颜色与描边 |
| | | if (isMy) |