Main/System/Battle/BattleManager.cs
@@ -159,6 +159,8 @@ } } // 合并所有相关包 CustomB421ActionPack actionPack = CustomB421ActionPack.CreateB421ActionPack(GetGUID(b421Pack.packUID), b421PackList); @@ -191,7 +193,17 @@ // b421跟b426的包已经处理完了 packQueue = new Queue<GameNetPackBasic>(newPackList); packQueue.Clear(); for (int i = 0; i < newPackList.Count; i++) { var pack = newPackList[i]; packQueue.Enqueue(pack); } // packQueue = new Queue<GameNetPackBasic>(newPackList); DistributeNextPackage(); }