yyl
2025-09-05 bb145d27787e6d54cb4bf0995cf11a41d1c9e67d
Main/System/Battle/Skill/DirectlyHealSkill.cs
@@ -15,33 +15,24 @@
   }
   public override void Run()
   {
      if (null != skillEffect)
      {
         skillEffect.Run();
      }
      base.Run();
   }
   // //   前摇结束
   // public override void OnStartSkillFrameEnd()
   // {
   //    skillEffect = SkillEffectFactory.CreateSkillEffect(
   //          caster,
   //          skillConfig,
   //          tagUseSkillAttack
   //       );
   //    if (skillEffect != null)
   //    {
   //       skillEffect.Play(OnHitTargets);
   //    }
   // }
   //   前摇结束
   public override void OnStartSkillFrameEnd()
   {
      skillEffect = SkillEffectFactory.CreateSkillEffect(
            caster,
            skillConfig,
            tagUseSkillAttack
         );
      if (skillEffect != null)
      {
         skillEffect.Play(OnHitTargets);
      }
   }
   protected override void OnHitTargets(int _healIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> healList)
   {
      base.OnHitTargets(_healIndex, healList);
    }
   // protected override void OnHitTargets(int _healIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> healList)
   // {
   //    base.OnHitTargets(_healIndex, healList);
    // }
}