| | |
| | | |
| | | } |
| | | |
| | | public override void Run() |
| | | { |
| | | if (null != skillEffect) |
| | | { |
| | | skillEffect.Run(); |
| | | } |
| | | |
| | | base.Run(); |
| | | } |
| | | // // 前摇结束 |
| | | // public override void OnStartSkillFrameEnd() |
| | | // { |
| | | // skillEffect = SkillEffectFactory.CreateSkillEffect( |
| | | // caster, |
| | | // skillConfig, |
| | | // tagUseSkillAttack |
| | | // ); |
| | | // if (skillEffect != null) |
| | | // { |
| | | // skillEffect.Play(OnHitTargets); |
| | | // } |
| | | // } |
| | | |
| | | // 前摇结束 |
| | | public override void OnStartSkillFrameEnd() |
| | | { |
| | | skillEffect = SkillEffectFactory.CreateSkillEffect( |
| | | caster, |
| | | skillConfig, |
| | | tagUseSkillAttack |
| | | ); |
| | | if (skillEffect != null) |
| | | { |
| | | skillEffect.Play(OnHitTargets); |
| | | } |
| | | } |
| | | |
| | | protected override void OnHitTargets(int _healIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> healList) |
| | | { |
| | | base.OnHitTargets(_healIndex, healList); |
| | | } |
| | | // protected override void OnHitTargets(int _healIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> healList) |
| | | // { |
| | | // base.OnHitTargets(_healIndex, healList); |
| | | // } |
| | | |
| | | } |