Main/Core/GameEngine/Player/PlayerDatas.cs
@@ -200,9 +200,12 @@ break; case PlayerDataType.TeamLV: break; case PlayerDataType.UseHarmerCount: baseData.UseHarmerCount = value; break; case PlayerDataType.FightPower: baseData.FightPoint = value + valueEx * Constants.ExpPointValue; PlayerMainDate.Instance.PowerAdd(baseData.FightPoint); baseData.FightPower = value + valueEx * Constants.ExpPointValue; PlayerMainDate.Instance.PowerAdd(baseData.FightPower); break; case PlayerDataType.Tick: #if UNITY_EDITOR