Main/Main.cs
@@ -33,6 +33,9 @@ Debug.Log("切换到登录场景"); ConfigManager.Instance.Init(); GeneralDefine.Init(); #if UNITY_EDITOR SysNotifyMgr.Instance.BeforePlayerDataInitializeEvent(); #endif StageManager.Instance.ToLoginScene(); DTC0403_tagPlayerLoginLoadOK.finishedLogin = false; @@ -73,6 +76,8 @@ managers.Add(PlayerMainDate.Instance); managers.Add(HeroUIManager.Instance); managers.Add(InvestModel.Instance); managers.Add(BlessLVManager.Instance); managers.Add(AutoFightModel.Instance); foreach (var manager in managers) {