| | |
| | | _image.overrideSprite = sprite; |
| | | } |
| | | |
| | | public static void SetItemSprite(this Image _image, int itemID) |
| | | { |
| | | if (_image == null) |
| | | { |
| | | return; |
| | | } |
| | | |
| | | var itemConfig = ItemConfig.Get(itemID); |
| | | if (itemConfig == null) |
| | | { |
| | | return; |
| | | } |
| | | |
| | | var sprite = UILoader.LoadSprite("icon", itemConfig.IconKey); |
| | | _image.overrideSprite = sprite; |
| | | } |
| | | |
| | | public static void SetSkillSprite(this Image _image, int skillID) |
| | | { |
| | | if (_image == null) |
| | | { |
| | | return; |
| | | } |
| | | |
| | | var skillConfig = SkillConfig.Get(skillID); |
| | | if (skillConfig == null) |
| | | { |
| | | return; |
| | | } |
| | | |
| | | var sprite = UILoader.LoadSprite("SkillIcon", skillConfig.IconName); |
| | | _image.overrideSprite = sprite; |
| | | } |
| | | |
| | | public static void SetActive(this Component compoent, bool active) |
| | | { |
| | | if (compoent != null) |