Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs
@@ -52,10 +52,6 @@ public override void End() { if (AssetSource.isUseAssetBundle) { AssetBundleUtility.Instance.InitBuiltInAsset(); } // ConfigInitiator.SyncInit(); UIManager.Instance.CloseWindow<DownLoadWin>(); UIManager.Instance.CloseWindow<VersionUpdateWin>();