yyl
2025-09-15 bb5909bcd36b48b919366c95b4248a3754452698
Main/Manager/UIManager.cs
@@ -481,8 +481,17 @@
    private UIBase LoadUIResource(string uiName)
    {
        // 从资源管理器加载UI预制体
        GameObject prefab = ResManager.Instance.LoadAsset<GameObject>("UI", uiName);
        GameObject prefab;
        if (uiName == "LaunchWin")
        {
            prefab = BuiltInLoader.LoadPrefab(uiName);
        }
        else
        {
            prefab = ResManager.Instance.LoadAsset<GameObject>("UI", uiName);
        }
        // 检查预制体是否加载成功
        if (prefab == null)