Main/Manager/UIManager.cs
@@ -481,8 +481,17 @@ private UIBase LoadUIResource(string uiName) { // 从资源管理器加载UI预制体 GameObject prefab = ResManager.Instance.LoadAsset<GameObject>("UI", uiName); GameObject prefab; if (uiName == "LaunchWin") { prefab = BuiltInLoader.LoadPrefab(uiName); } else { prefab = ResManager.Instance.LoadAsset<GameObject>("UI", uiName); } // 检查预制体是否加载成功 if (prefab == null)