Main/Component/UI/Common/FuncOpen.cs
@@ -3,6 +3,7 @@ using UnityEngine; using LitJson; using System.Linq; using Cysharp.Threading.Tasks; public class FuncOpen { @@ -184,7 +185,7 @@ var config = FuncOpenLVConfig.Get(key); if (config != null) { SoundPlayer.Instance.PlayUIAudio(SoundPlayer.defaultClickNegativeAudio); SoundPlayer.Instance.PlayUIAudio(SoundPlayer.defaultClickNegativeAudio).Forget(); var errorCode = 0; if (!IsFuncOpen(key, out errorCode))