yyl
2026-03-04 bc1cb6da854cb2e9144f10ed55330a537ecdca16
Main/Core/GameEngine/Launch/YooAssetInitTask.cs
@@ -40,19 +40,20 @@
            EPlayMode playMode;
            if (!AssetSource.isUseAssetBundle)
            {
#if UNITY_EDITOR
                // Editor 不使用 AB 模式:EditorSimulateMode 直接读 AssetDatabase
                playMode = EPlayMode.EditorSimulateMode;
#else
                playMode = EPlayMode.OfflinePlayMode;
#endif
            }
            else
            {
#if UNITY_EDITOR
                // 编辑器下 AB 模式使用 OfflinePlayMode(随包模式),从 StreamingAssets 加载
#if UNITY_WEBGL
                // WebGL 平台(含 Editor 下切到 WebGL target):BuildInFileSystem 不支持 WebGL,必须用 WebPlayMode
                playMode = EPlayMode.WebPlayMode;
#elif UNITY_EDITOR
                // Editor 非 WebGL target + AB 模式:从本地 StreamingAssets 加载已构建的 AB
                playMode = EPlayMode.OfflinePlayMode;
#else
                playMode = EPlayMode.HostPlayMode;
                // 其他平台 AB 模式
                playMode = EPlayMode.OfflinePlayMode;
#endif
            }