Main/Core/NetworkPackage/DataToCtl/RoleLoginState.cs
@@ -28,7 +28,7 @@ if (timer1 > OVERTIME_THRESHOLD_1) { GameNetSystem.Instance.Disconnect(); UIManager.Instance.OpenWindow<DisconnectHintWin>(); UIManager.Instance.OpenWindowAsync<DisconnectHintWin>().Forget(); } @@ -36,7 +36,7 @@ if (timer2 > OVERTIME_THRESHOLD_2) { GameNetSystem.Instance.Disconnect(); UIManager.Instance.OpenWindow<DisconnectHintWin>(); UIManager.Instance.OpenWindowAsync<DisconnectHintWin>().Forget(); } }