yyl
2026-03-04 bc1cb6da854cb2e9144f10ed55330a537ecdca16
Main/Main.cs
@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@@ -37,17 +37,17 @@
        SwitchToLoginScene();
    }
    private static void SwitchToLoginScene()
    private static async void SwitchToLoginScene()
    {
        // Debug.Log("打开登录界面");
        // UIManager.Instance.OpenWindow<LoginWin>();
        // UIManager.Instance.OpenWindowAsync<LoginWin>().Forget();
        Debug.Log("切换到登录场景");
        ConfigManager.Instance.Init();
        await ConfigManager.Instance.Init();
        GeneralDefine.Init();
#if UNITY_EDITOR
        SysNotifyMgr.Instance.BeforePlayerDataInitializeEvent();
#endif
        StageManager.Instance.ToLoginScene();
        StageManager.Instance.ToLoginScene().Forget();
    }