| | |
| | | using System;
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| | | using System;
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| | | using System.Collections;
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| | | using System.Collections.Generic;
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| | | using UnityEngine;
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| | |
| | | SwitchToLoginScene();
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| | | }
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| | |
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| | | private static void SwitchToLoginScene()
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| | | private static async void SwitchToLoginScene()
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| | | {
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| | | // Debug.Log("打开登录界面");
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| | | // UIManager.Instance.OpenWindow<LoginWin>();
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| | | // UIManager.Instance.OpenWindowAsync<LoginWin>().Forget();
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| | | Debug.Log("切换到登录场景");
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| | | ConfigManager.Instance.Init();
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| | | await ConfigManager.Instance.Init();
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| | | GeneralDefine.Init();
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| | | #if UNITY_EDITOR
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| | | SysNotifyMgr.Instance.BeforePlayerDataInitializeEvent();
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| | | #endif
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| | | StageManager.Instance.ToLoginScene();
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| | | StageManager.Instance.ToLoginScene().Forget();
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| | |
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| | | }
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| | |
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