yyl
2026-03-04 bc1cb6da854cb2e9144f10ed55330a537ecdca16
Main/ResModule/AudioLoader.cs
@@ -6,14 +6,9 @@
public class AudioLoader
{
    public static AudioClip LoadAudio(string _folderName, string _clipName)
    public static async UniTask<AudioClip> LoadAudio(string _folderName, string _clipName)
    {
        return ResManager.Instance.LoadAsset<AudioClip>("Audio/" + _folderName, _clipName, false);
    }
    public static void LoadAudioAsync(string _folderName, string _clipName, Action<bool, UnityEngine.Object> _callBack)
    {
        ResManager.Instance.LoadAssetAsync<AudioClip>("Audio/" + _folderName, _clipName, _callBack, false);
        return await ResManager.Instance.LoadAssetAsync<AudioClip>("Audio/" + _folderName, _clipName, false);
    }
    // US2: Async UniTask variant