yyl
2026-03-04 bc1cb6da854cb2e9144f10ed55330a537ecdca16
Main/System/Battle/BaseBattleWin.cs
@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
@@ -83,7 +84,7 @@
                        cell.Init(buffData, () =>
                        {
                            //  点击buff图标 显示buff描述/当前身上所有buff
                        });
                        }).Forget();
                    }
                    else
                    {
@@ -180,7 +181,7 @@
        SmallTipWin.showText = Language.Get("SmallTipFomat", SkillConfig.Get((int)buff.SkillID)?.SkillName, SkillConfig.Get((int)buff.SkillID)?.Description);
        SmallTipWin.worldPos = cell.transform.position;
        SmallTipWin.isDownShow = true;
        UIManager.Instance.OpenWindow<SmallTipWin>();
        UIManager.Instance.OpenWindowAsync<SmallTipWin>().Forget();
    }
    protected virtual void UnbindMingge()
@@ -340,7 +341,7 @@
        BattleHUDWin ui = UIManager.Instance.GetUI<BattleHUDWin>();
        if (null == ui)
        {
            ui = UIManager.Instance.OpenWindow<BattleHUDWin>();
            ui = UIManager.Instance.OpenWindowAsync<BattleHUDWin>().Forget();
        }
        ui.SetBattleField(battleField);
@@ -610,7 +611,7 @@
    protected virtual void PlayBackGroundMusic()
    {
        SoundPlayer.Instance.PlayBackGroundMusic(39);
        SoundPlayer.Instance.PlayBackGroundMusic(39).Forget();
    }
}