| | |
| | | using System; |
| | | using System.Collections.Generic; |
| | | using Cysharp.Threading.Tasks; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | |
| | |
| | | cell.Init(buffData, () => |
| | | { |
| | | // 点击buff图标 显示buff描述/当前身上所有buff |
| | | }); |
| | | }).Forget(); |
| | | } |
| | | else |
| | | { |
| | |
| | | SmallTipWin.showText = Language.Get("SmallTipFomat", SkillConfig.Get((int)buff.SkillID)?.SkillName, SkillConfig.Get((int)buff.SkillID)?.Description); |
| | | SmallTipWin.worldPos = cell.transform.position; |
| | | SmallTipWin.isDownShow = true; |
| | | UIManager.Instance.OpenWindow<SmallTipWin>(); |
| | | UIManager.Instance.OpenWindowAsync<SmallTipWin>().Forget(); |
| | | } |
| | | |
| | | protected virtual void UnbindMingge() |
| | |
| | | BattleHUDWin ui = UIManager.Instance.GetUI<BattleHUDWin>(); |
| | | if (null == ui) |
| | | { |
| | | ui = UIManager.Instance.OpenWindow<BattleHUDWin>(); |
| | | ui = UIManager.Instance.OpenWindowAsync<BattleHUDWin>().Forget(); |
| | | } |
| | | ui.SetBattleField(battleField); |
| | | |
| | |
| | | |
| | | protected virtual void PlayBackGroundMusic() |
| | | { |
| | | SoundPlayer.Instance.PlayBackGroundMusic(39); |
| | | SoundPlayer.Instance.PlayBackGroundMusic(39).Forget(); |
| | | } |
| | | |
| | | } |