| | |
| | | using Cysharp.Threading.Tasks; |
| | | using LitJson; |
| | | using System.Collections.Generic; |
| | | using System.Linq; |
| | | |
| | | public class BoneBattleField : BattleField |
| | | { |
| | | protected JsonData extendData; |
| | | protected MainLevelConfig levelConfig; |
| | | public BoneBattleField(string _guid) : base(_guid) |
| | | { |
| | | |
| | | } |
| | | |
| | | public override void Init(int MapID, int FuncLineID, JsonData _extendData, |
| | | public override async UniTask Init(int MapID, int FuncLineID, JsonData _extendData, |
| | | List<TeamBase> _redTeamList, List<TeamBase> _blueTeamList, byte turnMax) |
| | | { |
| | | base.Init(MapID, FuncLineID, extendData, _redTeamList, _blueTeamList, turnMax); |
| | | await base.Init(MapID, FuncLineID, extendData, _redTeamList, _blueTeamList, turnMax); |
| | | |
| | | int level = FuncLineID;// 关卡 |
| | | extendData = _extendData; |
| | |
| | | if (UIManager.Instance.IsOpened<BoneFieldBattleWin>()) |
| | | { |
| | | UIManager.Instance.CloseWindow<BoneFieldBattleWin>(); |
| | | UIManager.Instance.OpenWindow<BoneFieldWin>(); |
| | | UIManager.Instance.OpenWindowAsync<BoneFieldWin>().Forget(); |
| | | } |
| | | } |
| | | |
| | |
| | | BoneFieldBattleWin fsBattleWin = UIManager.Instance.GetUI<BoneFieldBattleWin>();// as FullScreenBattleWin; |
| | | if (null == fsBattleWin) |
| | | { |
| | | fsBattleWin = UIManager.Instance.OpenWindow<BoneFieldBattleWin>(); |
| | | fsBattleWin = UIManager.Instance.OpenWindowAsync<BoneFieldBattleWin>().Forget(); |
| | | } |
| | | fsBattleWin.SetBattleField(this); |
| | | |