| | |
| | | using Spine; |
| | | using System.Linq; |
| | | using System; |
| | | using Cysharp.Threading.Tasks; |
| | | |
| | | public class SkillBase |
| | | { |
| | |
| | | |
| | | if (skillSkinConfig.SkinllSFX1 != 0) |
| | | { |
| | | battleField.soundManager.PlayEffectSound(skillSkinConfig.SkinllSFX1, false); |
| | | battleField.soundManager.PlayEffectSound(skillSkinConfig.SkinllSFX1, false).Forget(); |
| | | } |
| | | |
| | | if (caster != null) |
| | |
| | | { |
| | | if (skillSkinConfig.CastDistance < 9999 && skillSkinConfig.SkinllSFX2 != 0) |
| | | { |
| | | battleField.soundManager.PlayEffectSound(skillSkinConfig.SkinllSFX2, false); |
| | | battleField.soundManager.PlayEffectSound(skillSkinConfig.SkinllSFX2, false).Forget(); |
| | | } |
| | | |
| | | TurnBack(() => |