| | |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | using Cysharp.Threading.Tasks; |
| | | |
| | | public class StoryBossBattleWin : BaseBattleWin |
| | | { |
| | |
| | | base.OnPreClose(); |
| | | UIManager.Instance.OnOpenWindow -= OnOpenWindow; |
| | | if (!UIManager.Instance.IsOpened<MainWin>()) |
| | | UIManager.Instance.OpenWindow<MainWin>(); |
| | | UIManager.Instance.OpenWindowAsync<MainWin>().Forget(); |
| | | |
| | | if (null != bossBattleObject) |
| | | { |
| | |
| | | SmallTipWin.showText = Language.Get("SmallTipFomat", SkillConfig.Get(skillID)?.SkillName, SkillConfig.Get(skillID)?.Description); |
| | | SmallTipWin.worldPos = CameraManager.uiCamera.ScreenToWorldPoint(Input.mousePosition); |
| | | SmallTipWin.isDownShow = true; |
| | | UIManager.Instance.OpenWindow<SmallTipWin>(); |
| | | }); |
| | | UIManager.Instance.OpenWindowAsync<SmallTipWin>().Forget(); |
| | | }).Forget(); |
| | | } |
| | | else |
| | | { |