yyl
2026-03-04 bc1cb6da854cb2e9144f10ed55330a537ecdca16
Main/System/Battle/UIComp/TotalDamageDisplayer.cs
@@ -46,8 +46,8 @@
                heal += h;
            }
            textDamage.text = BattleUtility.DisplayDamageNum(heal, BattleConst.BattleTotalRecoverType);
            damageBackground.sprite = UILoader.LoadSprite("Fight", "Fight1_img_83");
            imgTotalDesc.sprite = UILoader.LoadSprite("Fight", "Fight1_img_80");
            UILoader.LoadSprite("Fight", "Fight1_img_83", damageBackground).Forget();
            UILoader.LoadSprite("Fight", "Fight1_img_80", imgTotalDesc).Forget();
        }
        else if (dmgInfo.IsType(DamageType.Damage) || dmgInfo.IsType(DamageType.Realdamage))
        {
@@ -57,8 +57,8 @@
                damage += d;
            }
            textDamage.text = BattleUtility.DisplayDamageNum(damage, BattleConst.BattleTotalDamageType);
            imgTotalDesc.sprite = UILoader.LoadSprite("Fight", "Fight1_img_85");
            damageBackground.sprite = UILoader.LoadSprite("Fight", "Fight1_img_88");
            UILoader.LoadSprite("Fight", "Fight1_img_85", imgTotalDesc).Forget();
            UILoader.LoadSprite("Fight", "Fight1_img_88", damageBackground).Forget();
        }
        else
        {