| | |
| | | heal += h; |
| | | } |
| | | textDamage.text = BattleUtility.DisplayDamageNum(heal, BattleConst.BattleTotalRecoverType); |
| | | damageBackground.sprite = UILoader.LoadSprite("Fight", "Fight1_img_83"); |
| | | imgTotalDesc.sprite = UILoader.LoadSprite("Fight", "Fight1_img_80"); |
| | | UILoader.LoadSprite("Fight", "Fight1_img_83", damageBackground).Forget(); |
| | | UILoader.LoadSprite("Fight", "Fight1_img_80", imgTotalDesc).Forget(); |
| | | } |
| | | else if (dmgInfo.IsType(DamageType.Damage) || dmgInfo.IsType(DamageType.Realdamage)) |
| | | { |
| | |
| | | damage += d; |
| | | } |
| | | textDamage.text = BattleUtility.DisplayDamageNum(damage, BattleConst.BattleTotalDamageType); |
| | | imgTotalDesc.sprite = UILoader.LoadSprite("Fight", "Fight1_img_85"); |
| | | damageBackground.sprite = UILoader.LoadSprite("Fight", "Fight1_img_88"); |
| | | UILoader.LoadSprite("Fight", "Fight1_img_85", imgTotalDesc).Forget(); |
| | | UILoader.LoadSprite("Fight", "Fight1_img_88", damageBackground).Forget(); |
| | | } |
| | | else |
| | | { |